I look over to my friend and smile as he plays down a land that taps for any color mana he looks over and pretends to be cute... I play this and say "let's share"...
garabor
★★★★★ (5.0/5.0)(3 votes)
not really a big detriment to your opponent, and not really a big enough benefit to yourself to be worth . youre better off with a rampant growth or something of the sort if you want another land.
Pontiac
★★★★★ (5.0/5.0)(5 votes)
Time share Library of Alexandria.
BattleFish
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card is more land destruction than time share. The rules state that any triggered ability that is added to the stack will be suspended until the next time someone gets priority which is the upkeep. In short, this land will never see an untap step.
Alsebra
★★★★★ (5.0/5.0)(2 votes)
@BattleFish - The current Oracle wording makes it so that it will untap right before you gain control of it, so you can still pull the mana.
scumbling1
★★★★☆ (4.5/5.0)(2 votes)
Because you have the land during your turn, the opponent is somewhat impaired in his or her ability to use abilities and spells at that time. That's very appropriate for both green and white. In fact, denying mana in general is something that both colors can do on occasion.
Because you have the land during your turn, you also have added acceleration. That's obviously very green.
The communing of disparate peoples around a central resource is certainly on the green side of white's color profile.
Very Vorthos-y.
MisterAction
★★★★☆ (4.3/5.0)(5 votes)
I have a deck this would be perfect for: it's an absolutely adorable green-white unicorn deck that's lost every single game it's played.
Nagoragama
★★★★★ (5.0/5.0)(1 vote)
Could I borrow that please? Thank you.
BastianQoU
★★☆☆☆ (2.5/5.0)(1 vote)
Enchant your own Dark Depths Keep your own mana lower then theirs, let them pay the cost, then play Vampire Hexmage the turn before they'd get the creature. Sure, it would only work once, but the look on their face would be beautiful.
Any of your opponent's Hideaway lands might be nice. Cards like Root water Depths could be used without needing to worry about their cost. Scorched Ruins nets you a surplus of colorless mana, and a laugh.
Beyond that, I don't see much that 'sharing' a land would help.. I honestly prefer solid land destruction, and this is after i took a good look at every land printed so far. And there's no real use for enchanting your own land with it. So no matter what, you'll depend on taking an opponent's land, one that might not be the colors you're playing. A big 'meh' from me..
NuckChorris
☆☆☆☆☆ (0.0/5.0)
Toally hoses the depletion counter lands like Veldt and the Kamigawa duals like Waterveil Cavern. Wonder why it doesn't see more play.
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
BattleFish, I don't know if your comment applies to an older text, but that doesn't make sense. They get the land at the end of your turn(during your end-step), so they absolutely get to untap it.
zenitramleirdag
☆☆☆☆☆ (0.0/5.0)
i wonder if a johnny player will ever discover how to abuse this card in the future after new sets come out..because now, it seems nothing more than a cute effect..
it could be quite annoying to play against it though if you're playing blue..kinda limits you're countering abilities when they take away your land/lands during their turn.
cool name..beautiful art..interesting ability..
Zekepunk
☆☆☆☆☆ (0.0/5.0)
Not very powerful, but it could be fun to use your opponent's land to pay for a Harrow. Remember that this comes out of the same set as Grinning Totem.
Atali
☆☆☆☆☆ (0.0/5.0)
Potentially very powerful if you can get it on a good utility land, but effectively worthless if it's on a mana land, I'd much rather pay less for a land of my own or a land destruction spell.
Comments (19)
Because you have the land during your turn, you also have added acceleration. That's obviously very green.
The communing of disparate peoples around a central resource is certainly on the green side of white's color profile.
Very Vorthos-y.
Keep your own mana lower then theirs, let them pay the cost, then play Vampire Hexmage the turn before they'd get the creature. Sure, it would only work once, but the look on their face would be beautiful.
Any of your opponent's Hideaway lands might be nice.
Cards like Root water Depths could be used without needing to worry about their cost.
Scorched Ruins nets you a surplus of colorless mana, and a laugh.
Beyond that, I don't see much that 'sharing' a land would help.. I honestly prefer solid land destruction, and this is after i took a good look at every land printed so far. And there's no real use for enchanting your own land with it. So no matter what, you'll depend on taking an opponent's land, one that might not be the colors you're playing. A big 'meh' from me..
it could be quite annoying to play against it though if you're playing blue..kinda limits you're countering abilities when they take away your land/lands during their turn.
cool name..beautiful art..interesting ability..