i like the card, in the right situation this can be deadly...
klaff
★★★★★ (5.0/5.0)(2 votes)
Beastly counter against Yawgwin. You'd get your oponents hopes up with the possibility of it not getting countered, only to realize its effectively countered either way. :)
Also, draw a card, why not.
nammertime
★★★☆☆ (3.3/5.0)(3 votes)
The only problem is that only the first copy of this card will be useful. Afterwards, it's just a cantrip for two mana when another spell is played.
You have to tap the coil Andon_A, if you Donate it then you no longer control that ability.
Gelzo
☆☆☆☆☆ (0.0/5.0)
This might be the softest counterspell I've ever seen. The low cost and the cantrip make it decent, but I don't think very many decks would want to run it. Might fit well in a deck with Living Death.
@Ayisha28 Here's the stack: Grip of Amnesia Naturalize
Then yours resolves, so pop Grip off the stack: Naturalize
Now both you and him have a chance to respond after Grip moved off the stack and before naturalize happens. Tap your mana and add chain of vapor to the stack:
Chain of Vapor Naturalize
He may respond to Vapor if he wishes (maybe by playing a second naturalize that would resolve before Chain.) Supposing he does, Chain of Vapor resolves putting the Mist back into your hand.
You both get a chance to respond now as well.
Naturalize.
Naturalize is "countered" as a state based action when it moves to resolve as it has no legal target.
Now supposing that he had answered Chain with another Naturalize the stack would look like:
Naturalize Chain Naturalize
In which the first naturalize would destroy mist, then the next two spells would be countered as state-based actions.
Ayisha28
☆☆☆☆☆ (0.0/5.0)
Thanks Blurry...however he is still contesting the stack process..as he is saying that the Draw a Card ability for my Grip would only resolve if it successfully countered a spell. He is saying that if the player chooses to remove the his/her graveyard the draw a card part for the Grip cannot be implemented..???
tommyb38
☆☆☆☆☆ (0.0/5.0)
what's the point of ever using this card if your opponent can remove their graveyard with no cards in it? there's cheaper ways to remove a graveyard from the game if that's what you're looking for and cheaper ways to draw for blue too.
djflo
☆☆☆☆☆ (0.0/5.0)
vh_2k, that's correct, but the point is not to use that ability. You use this counterspell, they, puzzled, exile their graveyard, then you donate immortal coil and you win! However, if you've got the Coil out before, they may be wise to it, but then this makes an excellent counter.
jasinner
☆☆☆☆☆ (0.0/5.0)
What makes this card weak is the ruling "You can choose to exile all cards from your graveyard even if it has no cards in it." If card read "Counter target spell unless its controller removes his or her graveyard from the game (must remove at least one card). Draw a card." This would be a very good card.
The problem is that with the flavor of this card you want to run it on some kind of graveyard deck but if you are they a) probably have no cards in their graveyard already and b) you really don't want them to get whatever spell you counter in their graveyard. I'd like to see a counter with this type of flavor reprinted but in such a way that works with more types of decks.
SarcasmElemental
☆☆☆☆☆ (0.0/5.0)
I'd pay U1 to draw a card any day!
Pigfish99
☆☆☆☆☆ (0.0/5.0)
well, it could do well against a dredge/mill deck...
Eved
☆☆☆☆☆ (0.0/5.0)
Am I the only person to consider using this with Leyline of the Void? This card becomes a less color specific Counterspell that cantrips.
EDIT: Okay, good to know this doesn't work with the Leyline. I wasn't aware that you could remove what you didn't have. I guess I just assumed it was similar to "unless you sac a creature" effects.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Strange way to hose a graveyard. I guess graveyard decks would rather get countered, so a good sideboard choice.
You can also maindeck this in a mill deck. Exile the 20+ cards in the yard + cantrip, or counter for . Both good options.
Comments (19)
Also, draw a card, why not.
@Ayisha28
Here's the stack:
Grip of Amnesia
Naturalize
Then yours resolves, so pop Grip off the stack:
Naturalize
Now both you and him have a chance to respond after Grip moved off the stack and before naturalize happens. Tap your mana and add chain of vapor to the stack:
Chain of Vapor
Naturalize
He may respond to Vapor if he wishes (maybe by playing a second naturalize that would resolve before Chain.) Supposing he does, Chain of Vapor resolves putting the Mist back into your hand.
You both get a chance to respond now as well.
Naturalize.
Naturalize is "countered" as a state based action when it moves to resolve as it has no legal target.
Now supposing that he had answered Chain with another Naturalize the stack would look like:
Naturalize
Chain
Naturalize
In which the first naturalize would destroy mist, then the next two spells would be countered as state-based actions.
The problem is that with the flavor of this card you want to run it on some kind of graveyard deck but if you are they a) probably have no cards in their graveyard already and b) you really don't want them to get whatever spell you counter in their graveyard. I'd like to see a counter with this type of flavor reprinted but in such a way that works with more types of decks.
This card becomes a less color specific Counterspell that cantrips.
EDIT: Okay, good to know this doesn't work with the Leyline. I wasn't aware that you could remove what you didn't have. I guess I just assumed it was similar to "unless you sac a creature" effects.
You can also maindeck this in a mill deck. Exile the 20+ cards in the yard + cantrip, or counter for
Amazing.
{1}{U}: Exile everything in the opponent's graveyard. Draw 1 card.
Not bad.
Card is solid.