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Magic: The Gathering Card Comments Archive

Azorius Guildgate

Multiverse ID: 270966

Azorius Guildgate

Comments (20)

Lotsofpoopy
★★☆☆☆ (2.6/5.0) (11 votes)
It does come into play tapped, but pros like me will take advantage of this card being a gate. Gates combo with stuff.
majinara
★★★★★ (5.0/5.0) (3 votes)
For now, being a gate, this has it's advantages. But I assume that the gate theme will not be carried on for long. So in the long run, this is another coastal tower. Which is ok, but there are much better lands available.
Narim
★★★★☆ (4.5/5.0) (4 votes)
Guys... it was not printed because of it's Gate subtype, it was printed as a common dual land to ease limited play in multicolored heavy environment. They made it Gate to prevent "strictly worse" case in the same set, since they reprinted glorious shock lands.
The whole idea about Gates is really sweet, but I would like to see more cards which care about them... not just 1 per color.
Eternal_Blue
★★★★☆ (4.2/5.0) (3 votes)
From all of us here who play Pauper, we thank you WotC. And not just for our lovely new duals, but for making Standard Pauper a format on MTGO as well. It's a beautiful time to play Pauper! It's no secret I love Pauper, and as such I rated all the guildgates at 5 stars simply because of how much they will help us. And it's really not only Pauper, because now there are finally good, cheap duals for any format.

Now we just need common Shocklands. I kid, I kid.
1337vanguard
★☆☆☆☆ (1.5/5.0) (1 vote)
Idk, seems like a win-more card to me.
DoragonShinzui
★★★★☆ (4.0/5.0) (2 votes)
Gate will probably never truly be relevant, but still, it's another dual land with a new name. Theoretically, it'd be possible to make a two color deck using just this style of dual land at this point, which is cool.

All in all, I have to say I do like the Guildgate cycle. The idea is kinda nice, though I wish they had done things kinda like the old Guildhall cycle, some sort of...limited effect related to their guild. Like if Azorious Guildgate had 1WhiteBlue, Tap: Detain target creature an opponent controls.
rollinsclone
★★★★★ (5.0/5.0) (4 votes)
I am so happy for this cycle. Giving casual and budget players access to dual lands is amazing, especially when you can pick up a playset for about a buck. Thank you WotC.
Tsuichoi
★★★★★ (5.0/5.0) (2 votes)
It may be no Hallowed Fountain, but any gate of the Azorius is an architectural masterpiece of unparalleled magnificence, a sacred passange way to the inner sanctum of exalted justice.
pedrodyl
★★★★☆ (4.2/5.0) (2 votes)
Common dual lands are always welcome 4/5
RAV0004
★☆☆☆☆ (1.0/5.0) (1 vote)
Azorius: the ugliest building type in Ravnica. Still, loads more beautiful then most of the other lands that come out in sets not based on an enumecopolis (a city that covers a planet)

More then ever I'm interested on what the worldmap of this plane looks like. Only three planes in the history of Magic have ever been detailed, Serra's Sanctum, Dominaria, and Innestrad. I can only hope Innestrad was an example they plan to follow.
yyukichigai
★★★★★ (5.0/5.0) (3 votes)
Oh look, they finally assigned Coastal Tower the correct rarity.

Hell, even with the Gate thing it's still best as a common. Although to be fair, some common lands are ridiculous. Looking at you, Cloudpost.
LordRandomness
★★★★★ (5.0/5.0) (2 votes)
Common dual lands were a nice thing to print. This opens up many types of decks to many types of players.
arcaneimperator
★★★★★ (5.0/5.0) (4 votes)
Why do the gates have such low ratings?
psychichobo
★★★★★ (5.0/5.0) (1 vote)
FINALLY, common dual lands. I'm not sure what used to bug me more, the fact that previously in recent blocks you'd have to splash a fair bit of cash for dual lands or suffer without, or getting a dual land in your rare slot. Sorry, but I'm the kind of guy who just likes a big derpy creature as a rare and not immediate 'need 4 of' colour fixers.
D34D2R1T35
☆☆☆☆☆ (0.5/5.0) (2 votes)
Ignore the trolls, these cards are absolute GARBAGE! Come into play tapped is a strict minus and almost never worth fixing your manabase for, unless they print some good support for gates, these are a very very poor mans shocklands if you think otherwise you are lying to yourself.

Thanks wizards, keep on reminding why I haven't played magic in a long long time. Corrupt A** holes
Radagast
★★★★☆ (4.5/5.0) (1 vote)
Not as great as the enemy color ones since ally colors have so many better options that have been printed over the years. Still, common dual lands are about where lower-powered ones belong, IMHO.

somegeek
☆☆☆☆☆ (0.0/5.0)
Works nice with an Amulet of Vigor on your board.
TheJord01
★★★★★ (5.0/5.0) (2 votes)
Secret Illuminati message hidden in the 10 Guildgate cards. Check each cards flavour text, pick each letter that is slightly raised above the typeline and you get this message

THE GUILDS OF RAVNICA WILL DESTROY EACH OTHER
chrome_dome
★☆☆☆☆ (1.0/5.0) (1 vote)
3/5.
crimson_sunrise
☆☆☆☆☆ (0.0/5.0)
Lands like this are great for Peasant and Pauper, and that's certainly worth something. However, the fact that Wizards of the Coast insists on making common and uncommon dual lands strictly worse than the rare ones (and let's be honest: the Gate type only makes it not strictly worse than Hallowed Fountain only in the most technical of senses, because there are almost no Gate-related cards of notable power) is an issue. I don't like to use the "pay-to-win" phrase, but considering how many games are lost to mana problems, one is tempted to start asking questions. It's rather strange that Magic players haven't asked those questions en masse, ever.