Goes great with stasis and winter orb to make you the most annoying player in a game.
PineappleDisciple
★★★★☆ (4.7/5.0)(3 votes)
If you have a way to consistently control the amount of permanents on the field, either with sacrificing outlets or with removal, this card can be a powerhouse.
You should hope that if you get the bonus, you just win that turn.
Mode
★★★★★ (5.0/5.0)(1 vote)
I gave this a 3/5 back in february 2009.
Now that this card's rating is even lower when i think about it again, i think this might be worth a 3.5. All you need for it to work is a card that you can reliably switch from the battlefield to somewhere else, e.g. by using flicker effects. Or you could either use a sac outlet and/or a token maker.
If you have control of whether the effect works out or fires backwards, this can become more than just a potentially unreliable Gauntlet of Might - if you play against other monored decks, particularly if they don't run many instants, you can screw up their turn pretty badly as well.
Indoor_Creature
☆☆☆☆☆ (0.0/5.0)
I was thinking this could be good in a Prossh Commander deck since you have the sac outlet/token generator built in to your commander and giving those Kobolds an attack wouldn't be a bad thing. Of course if it ever goes against you your Kobold army is wiped away.
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
Guys. Don't listen to the text. The card in no way cares about the number of permanents, only odd/even. Count off when it enters play and get a coin; heads is even, tails odd, and flip it over each time a card enters/leaves.
DwarvenLieutenant
☆☆☆☆☆ (0.0/5.0)
I saw a player use this with artifact walls and sac outlets. When the moment was right he would fireball for large LARGE amounts.
Comments (10)
I use it in my mono-red EDH deck to have another way to double my mana along with Gauntlet of Power and Extraplanar Lens, since I can't afford a Gauntlet of Might.
Your opponent should concede eventually.
Now that this card's rating is even lower when i think about it again, i think this might be worth a 3.5.
All you need for it to work is a card that you can reliably switch from the battlefield to somewhere else, e.g. by using flicker effects. Or you could either use a sac outlet and/or a token maker.
If you have control of whether the effect works out or fires backwards, this can become more than just a potentially unreliable Gauntlet of Might - if you play against other monored decks, particularly if they don't run many instants, you can screw up their turn pretty badly as well.