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Magic: The Gathering Card Comments Archive

Common Bond

Multiverse ID: 253565

Common Bond

Comments (33)

Blazephlozard
★★★★★ (5.0/5.0) (3 votes)
This card gives me déjà vu.
caldur06
★★★★☆ (4.8/5.0) (4 votes)
Never thought I'd see green/white spell in Swanland's art. he's so good at showing destruction, I'm amazed to see how great his buff-art looks too.
SyntheticDreamer
★★★★★ (5.0/5.0) (6 votes)
This is actually really tame for Raymond Swanland art.
SkyknightXi
★★★★★ (5.0/5.0) (5 votes)
Granted it's an instant rather than a sorcery, but I think I still prefer Travel Preparations for doing more than mid-combat machinations (i.e. things like enabling graft and removing persist counters).
Opaque
★★★☆☆ (3.0/5.0) (2 votes)
By far my least favorite card in the whole set. Card ability is fine, but this is the art for an epic wolf mounted creature, not some mediocre pump spell. Boo. Hiss.
Ironsharp
★★★★★ (5.0/5.0) (11 votes)
CommonBond: apply directly to the creature.
majinara
★★★★☆ (4.0/5.0) (1 vote)
Cute, but unless you got combos with persist creatures or something, it's not worth it. At least it's an instant, and can prevent opponents creatures from undying.
Lotsofpoopy
★☆☆☆☆ (1.8/5.0) (7 votes)
I thought it said put a filibuster counter on target creature and got really excited. But seriously, I am a pro.
Eternal_Blue
★★★★☆ (4.0/5.0) (2 votes)
So in our first visit to Ravnica we were given a wonderful G/W pump spell named Seeds of Strength. For our second visit we are given.. this. Maybe if it cost one less--just GW--it could see play as a comparable SoS, but as is, it's just overcosted. I know, I know, in Limited you can get tricky and use it on Unleashed creatures so they can't block. Still, I'm not entirely sure boosting your opponent's creatures, for any reason, is really what you want to be doing.
Discoduck
★★★★☆ (4.0/5.0) (1 vote)
Target Unleash creatures without counters on them in limited during a crucial turn.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
A touch expensive, but at instant speed, this might have a couple of interesting interactions. WhiteGreen would've been okay, though.
Earthdawn
☆☆☆☆☆ (0.0/5.0)
@discoduck - Exactly what I was thinking! Good sideboard card against an Unleash RDW match.
RAV0004
☆☆☆☆☆ (0.0/5.0)
I need to make a "Swanland.dec". I don't know why, but I have to. Common Bond will certainly go well with all of the other green and white cards he's drawn.

Wait a second...
Mode
★★★★★ (5.0/5.0) (4 votes)
"This card gives me déjà vu."
@Blazephlozard: It does? Try the variant from the first Ravnica cycle then. It gives you a déjà vu of a déjà vu.
myztikrice
★★★★★ (5.0/5.0) (3 votes)
@Eternal_Blue

These are counters, not temporary +1/+1 boosts.
wadprime
☆☆☆☆☆ (0.0/5.0)
Noooooooooooo, right when my beloved livewire lash rotates out!
ExzcellionGamma
★★★★★ (5.0/5.0) (1 vote)
I missed Seeds of Strength which was GreenWhite then pumps up to three creatures.

With this you put +1/+1 counters on 2 creatures, for 1GreenWhite. Seems good enough.
axiobeta
★★★★★ (5.0/5.0) (1 vote)
:o you don't notice than Swanland drew this at first. Nothing is exploding or stabbing or sweeping or being pointy. Still a cool card, though I'd probably go with Travel Preparations instead.
FatalEagle
☆☆☆☆☆ (0.0/5.0)
This card gives me déjà vu.
Demento_Recraves
☆☆☆☆☆ (0.0/5.0)
I think the closest comparison I can make is to battlegrowth considering this has the 'drawback' of being multicolor it really should only cost GW.
Johnald
☆☆☆☆☆ (0.0/5.0)
The extra cost for instant speed two counters is real nice. Combat tricks are incredibly underestimated.
Ferlord
★★★★★ (5.0/5.0) (3 votes)
This is a brutal spell against Unleash creatures. "Oh, so you didn't make your creature powerful so you could block? How cute..."

But this is amazing with Wild Defiance. I think that kind of deck might become viable, with Giant Growth returning... to RAVNICA (LOL!)
lukemol
★★★★★ (5.0/5.0) (2 votes)
@Ferlord:

It's only great with Wild Defiance if you make sure to target two different creatures. Common Bond only triggers Wild Defiance once if you target the same creature with both +1/+1 counters. From Wild Definace's rulings:

"5/1/2012 If an instant or sorcery spell targets the same creature you control more than once, Wild Defiance will trigger only once."
Kurraga
☆☆☆☆☆ (0.0/5.0)
Basically throw your 3/3 centaurs into their x/4 walls and thow thow this on them. Makes it pretty good 2 for 1 for limited. Apparanly it's supposed to be the best common in the set, but I wouldn't go that far. Worth playing in this environment though. I've been blown out by it enough times to tell you yet.
NickDay
☆☆☆☆☆ (0.0/5.0)
I really want to like this card. The colors just don't seem right. I wish it was green and blue or green and black. Simic and Golgari can do so much more with +1/+1 counters!
Lancer873
★★★★★ (5.0/5.0) (2 votes)
So with the "Heroic" keyword coming up in Theros, this could end up being a bit of an archetype staple if that ends up becoming a big thing, since this can trigger two of them at once.
Fro66er
☆☆☆☆☆ (0.0/5.0)
Heroic yes l can play this card!!
rockywm
☆☆☆☆☆ (0.0/5.0)
Hey, guys, I think there's something wrong here.

Hey, guys, I think there's something wrong here.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Nice you can permanently boost the same creature by +2/+2 or two by +1/+1!
spectre755
☆☆☆☆☆ (0.0/5.0)
This card is underwhelming unless its activating heroic triggers. When that is the case its at LEAST twice as effective. Also, i doubt you will find another two target spell in green and white that gives you the option of choosing the same target twice, so if you are going to run G/W heroic you need this card. There's nothing like taking two Phalanx leaders from 1/1 each to 5/5 each, or bringing fabled hero to 6/6 on turn 3, or my personal favorite, declaring attack with a 3/3 centaur battle-master and watch your opponent squirm since he chose not to block it as it goes to 11/11.

Combos well with Unflinching Courage, Selesnya Charm, or God's Willing for a finisher
deworde2510
★★★★★ (5.0/5.0) (1 vote)
@spectre755 This won't double heroic a single creature. The trigger for heroic is "when you cast a spell that targets". So even if this targets a creature twice, it was only cast once. So the heroic only triggers once.

Basically you get one heroic trigger per spell, not per target.

If you target two creatures, works exactly as you say.
SirLibraryEater
★★★★★ (5.0/5.0) (1 vote)
If this was uncommon, would it be called Uncommon Bond?
And hey, no matter how much you want to target one creature with both of these, it doesn't trigger heroic twice unless it targets two creatures.
Ortenzo
★★★★★ (5.0/5.0) (1 vote)
Plays well with Heroic creatures. Anyone want two 7/7 Centaur Battlemasters? twice! Remember, though, even if you target twice, heroic only triggers once... :(