What folks don't see about this card is the advantage to preventing the damage from only unblocked creatures. Lets say you're being attacked by an army that's too strong for your blockers. You can play snag to prevent damage from the scariest monsters. As for the other creatures that aren't too big to handle, you can block and kill them, and suddenly, your opponents turn ended up as just a loss of all his smaller guys and a tapping of all his big guys. It's still overpriced though. 4/5
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Its nice in a turbo-fog control deck with a lot of countermagic. You are after all playing with Howling Mines and such, so being able to ditch excess land for a free effect is something you can't turn down. People often play spells after you have to fog, so playing this for its alternate cost might even convince your opponent to just pass the turn after combat without playing anything :D
riverbirdman
☆☆☆☆☆ (0.0/5.0)
I wanted to downgrade this from its current rating of 3 stars because Fog is overvalued, but this is significantly better than Fog. Cool art by Spencer too.
Comments (7)
Kind of nifty.
People often play spells after you have to fog, so playing this for its alternate cost might even convince your opponent to just pass the turn after combat without playing anything :D