I disagree completely. This guy pops out on turn two, and pretty much just increases the cost of their spells by one. How do you not like this?
SweetZombiJesus
★★★★★ (5.0/5.0)(2 votes)
Possibly slowing your opponent's development for a turn while he is in play is great tempo gain.
Paolino
☆☆☆☆☆ (0.0/5.0)
My spiketail drakes rating. 1) Drakeling. Three mana for a 2/2 flier is already at the standard; with a countering ability which makes opponent's dangerous spells more expensive it's really good! 2) Hatchling. Yes, Hatchling. I must say that I like it, even if it's not that all-good card. But it's cheap, it flies, it can chump-block and it can prevent some powerful spells to be played early due to their practically higher casting cost. 3) Drake. It's very expensive, but a 3/3 flier is always a good creature, and more is a prohibitive cost to pay for most of the spells opponent could play that could be a serious menace for you. However, its casting cost puts it on the bottom of the table.
Almost like land destruction for {1}{U}. See also: Disruptive Student Just the ability to slow your opponents down this much is very powerful. The best part is when your opponent plays his spell with the extra mana up, then you hard counter it with something like Cancel.
Comments (7)
1) Drakeling. Three mana for a 2/2 flier is already at the standard; with a countering ability which makes opponent's dangerous spells
2) Hatchling. Yes, Hatchling. I must say that I like it, even if it's not that all-good card. But it's cheap, it flies, it can chump-block and it can prevent some powerful spells to be played early due to their practically higher casting cost.
3) Drake. It's very expensive, but a 3/3 flier is always a good creature, and