Bad version of Spiketail Hatchling. And stop confusing people in giving this crappy card a good rating.
RickMaadi179
★★★★☆ (4.4/5.0)(4 votes)
Solid in draft format, workable in constructed. Is about equal to a Spiketail Hatchling in that it costs one U more, has +1/+1, and has the extra mana cost in the counter. Still a formidable package of creature and counter rolled into one.
Forgeling
★★★★☆ (5.0/5.0)(10 votes)
Often times better than both Hatchling or Drake. priced right in the sweet-spot for what it can counter and the body it has.
Volcre
★★★★☆ (4.9/5.0)(7 votes)
One of the best commons I've seen... a really good all round card.
LeoKula
★★★★☆ (4.9/5.0)(7 votes)
The Hatchling is probably the best one, but I like all the other ones too.
BelloAbril
★★★★☆ (4.8/5.0)(5 votes)
You cant ask more for three mana creatures on blue. 2/2 flyer for 3 mana on blue is fine, but it's counter target spell is the good thing truly make it shine.
ParadoxCry
★★★★☆ (4.8/5.0)(5 votes)
Really good, well underestimated card. I prefer it to the hatchling, although they're both really good cards. The drake kind of sucks, but oh well. All three are awesome flavour-wise.
KillerNacho
★★★★☆ (4.8/5.0)(4 votes)
I like it. a 2/2 flyer for 3 that forces your opponent to wait and get 2 more mana before they play any good card?
1. More powerful creature, if need be. 2. Higher mana cost required to negate its counterspell ability. 3. Only 1 extra mana for both of the above effects.
To say this is 'bad' compared to the hatchling is just ignorant.
Zulp
★★★★☆ (4.9/5.0)(5 votes)
It's just a beefier, more potent version of Spiketail Hatchling. Which is awesome in every conceivable way. This family of cards might be some of the only genuinely playable drakes ever printed, with Peregrine Drake as a possible exception.
Allikiza
★★★★☆ (4.8/5.0)(4 votes)
This is a good all around card that gives shows just what blue decks are for.
And only for 3 mana!
SweetZombiJesus
★★★★★ (5.0/5.0)(2 votes)
My vote put it just over 4/5, which is probably where it deserves to be.
DacenOctavio
★★★★★ (5.0/5.0)(2 votes)
I'd like a playset.
boneclub
★★★★★ (5.0/5.0)(2 votes)
Comparable to Man-o'-War for blue utility creatures.
Kryptnyt
★★★★☆ (4.0/5.0)(1 vote)
Hatchling can't beat correctly, and you only get a mana leak out of Spiketail Drake. This could be the best of the cycle.
Paolino
☆☆☆☆☆ (0.0/5.0)
My spiketail drakes rating. 1) Drakeling. Three mana for a 2/2 flier is already at the standard; with a countering ability which makes opponent's dangerous spells more expensive it's really good! 2) Hatchling. Yes, Hatchling. I must say that I like it, even if it's not that all-good card. But it's cheap, it flies, it can chump-block and it can prevent some powerful spells to be played early due to their practically higher casting cost. 3) Drake. It's very expensive, but a 3/3 flier is always a good creature, and more is a prohibitive cost to pay for most of the spells opponent could play that could be a serious menace for you. However, its casting cost puts it on the bottom of the table.
Galgus
☆☆☆☆☆ (0.0/5.0)
It may be unnecessary, but I like to run it with Leyline of Anticipation.
Megapossum
☆☆☆☆☆ (0.5/5.0)(1 vote)
@Ladnarud
Sorry man, but majinara's got this on the dot. It's pretty obvious you never have done competitve play, where you'd realize the fact that this costs more than Spiketail Hatchling is absolutely awful. The 2 p/t is usually irrelevant, and the whole thing of it being a pay as opposed to pay is moot because just about every time you're countering something, there's almost never mana open. In this day and age, think about it. I rarely ever see decks (in both legacy and modern) that have even 5-6 lands/mana by the time the game's over, aside from pure control decks (which unless it's Spiral Tide, it's probably gonna lose anyway) and ramp (again, usually dies regardless, at least in legacy.) This card is an attempt to bring back a great 2-drop, and try to make it better in its own way, and horribly failing. Don't even use this in casual, considering this and Hatchling are both a buck a set.
Sothasil
☆☆☆☆☆ (0.0/5.0)
@Megapossum
Well, if you're using drakes for competitive play... lol. Still, this is the most versatile drake of its spiky family.
1) It's out of the reach of 1 damage destruction spells so it's harder to clear than a hatchling.
2) 2 mana is harder to keep open than 1. It also punishes your opponent by slowing them down more than leaving 1 mana open would.
3) It does double the damage of hatchling for 1 mana more, 10% of a player's life is a much better chunk than 5%.
4) There are fewer good blue 3 mana fliers than 2 mana fliers, giving this card less valid competition than hatchling has.
And it looks much cooler to boot.
twiddleman12
☆☆☆☆☆ (0.0/5.0)
And my vote got it back to 4.000!!!
TastetheJace
☆☆☆☆☆ (0.0/5.0)
It's a common 3 CMC 2/2 flyer that can act as a slightly lesser mana leak at that crucial counterspell moment.
5/5.
Haziad
★★★★★ (5.0/5.0)(1 vote)
Mental warfare at its finest...
To be more accurate, I wouldn't want to run these all the time... against red burn they'd likely shock / bolt and that'd be that, yes you could sac to counter their bolt... but that was the point wasn't it? (Also worthy of note is that red burn wants to send that damage to the dome... so it still hurts them a bit.)
In any case, against a deck which does not have a tantamount of spot removal, you're looking at a solid investment... at the very least if they have to use one of their precious removal spells to blow it up then you're clearing the way for a larger creature in the future...
I'm still looking for a downside here...
It's just so delightful to not counter spells when your opponent knows you can at any time... so they play crap spell after crap spell hoping that you'll take the bait... amazing stall.
I'm done rambling.... In summary, I'm a fan.
lilwolf2005
☆☆☆☆☆ (0.0/5.0)
Definitely my favorite drake art. Plus the card is really solid for being a common!
Iam_IronMan
☆☆☆☆☆ (0.0/5.0)
All we need is a decent drake lord and drake tribal could be a real thing.
Missile_Penguin
★★★★★ (5.0/5.0)(1 vote)
Nearly every card in Time Spiral was a throwback to at least one previously printed card.
Comments (27)
4/5
Pretty nice
"Bad version of Spiketail Hatchling"... uhhh...
1. More powerful creature, if need be.
2. Higher mana cost required to negate its counterspell ability.
3. Only 1 extra mana for both of the above effects.
To say this is 'bad' compared to the hatchling is just ignorant.
And only for 3 mana!
1) Drakeling. Three mana for a 2/2 flier is already at the standard; with a countering ability which makes opponent's dangerous spells
2) Hatchling. Yes, Hatchling. I must say that I like it, even if it's not that all-good card. But it's cheap, it flies, it can chump-block and it can prevent some powerful spells to be played early due to their practically higher casting cost.
3) Drake. It's very expensive, but a 3/3 flier is always a good creature, and
Sorry man, but majinara's got this on the dot. It's pretty obvious you never have done competitve play, where you'd realize the fact that this costs
Well, if you're using drakes for competitive play... lol. Still, this is the most versatile drake of its spiky family.
1) It's out of the reach of 1 damage destruction spells so it's harder to clear than a hatchling.
2) 2 mana is harder to keep open than 1. It also punishes your opponent by slowing them down more than leaving 1 mana open would.
3) It does double the damage of hatchling for 1 mana more, 10% of a player's life is a much better chunk than 5%.
4) There are fewer good blue 3 mana fliers than 2 mana fliers, giving this card less valid competition than hatchling has.
And it looks much cooler to boot.
5/5.
To be more accurate, I wouldn't want to run these all the time... against red burn they'd likely shock / bolt and that'd be that, yes you could sac to counter their bolt... but that was the point wasn't it? (Also worthy of note is that red burn wants to send that damage to the dome... so it still hurts them a bit.)
In any case, against a deck which does not have a tantamount of spot removal, you're looking at a solid investment... at the very least if they have to use one of their precious removal spells to blow it up then you're clearing the way for a larger creature in the future...
I'm still looking for a downside here...
It's just so delightful to not counter spells when your opponent knows you can at any time... so they play crap spell after crap spell hoping that you'll take the bait... amazing stall.
I'm done rambling.... In summary, I'm a fan.
This card references Spiketail Hatchling and Spiketail Drake