Pointed Discussion

Magic: The Gathering Card Comments Archive

White Ward

Multiverse ID: 2372

White Ward

Comments (13)

SavageBrain89
★★★☆☆ (3.0/5.0) (3 votes)
I nor anybody else needs to explain why this card is worthless.
mrredhatter
★★★☆☆ (3.5/5.0) (3 votes)
Flickering Ward puts this card to shame.
Mode
★★★☆☆ (3.5/5.0) (3 votes)
Flickering Ward puts every card from Alpha's Ward cycle into shame.
AbyssalManZero
★★★☆☆ (3.8/5.0) (3 votes)
Meh I don't care what people say, protection from white is very useful BECAUSE white has the most removal and most threatning color. Black's removal amount is a joke in comparison.
Duskdale_Wurm
☆☆☆☆☆ (0.0/5.0)
These Wards suck. Flickering Ward is better.
Mindbend
☆☆☆☆☆ (0.0/5.0)
back in the day this card was a joke as white had almost zero target spells , now its proply one of the better wards, definatly better than green...................stil rubbish though
Mulhull
★★☆☆☆ (2.8/5.0) (2 votes)
I don't see why this card wouldn't destroy itself. One of things about color protection is the permanent with it can not be enchanted by any aura's (in this case white) that it is being protected from. So, you put this on it. It gets protection from white. Then, since it has protection from white and white ward is a white enchantment, it should bounce right off it. Or, maybe what it means is that this card is an exception. If it didn't have the text saying it doesn't destroy itself, then it would be destroyed
tavaritz
☆☆☆☆☆ (0.0/5.0)
White's main removal, Wrath of God, is nontargeted and nondamaging so this doesn't protect squat against it.
Woozly
★★★★★ (5.0/5.0) (1 vote)
Thank god this card doesn't get destroyed when you use it.
Snafinturtle
☆☆☆☆☆ (0.0/5.0)
@DrJack

"All of us" might be a bit of a stretch. The old, way back when rules for protection didn't remove enchantments on illegal targets with a state based action like they do now. This card, in its prime (alpha and such) actually did protect against wrath of god. The old rules were ambiguous, but well laid out. A creature with protection from white was unaffected by cards that it had protection from. This card is an example of a design flaw that was overcome once the 4th edition rules came out.
DrJack
☆☆☆☆☆ (0.0/5.0)
Gee, it's a good thing the Wizards added that last sentence to the 4th edition of this card, because all this time, we were all assuming White Wards gets destroyed instantly as soon as you cast it.

@ snafinturtle: I've heard that back in the Alpha days (which was only a matter of months before I came in to the game) people thought protection from white saved creatures from Wrath of God. However, I was playing Magic when Revised edition was new - it was a year or so before 4th Edition hit the shelves - and it was already well established by then that "protection from color" abilities only saved creatures from targeted effects and direct damage, and not from mass effects like Wrath of God and Hellfire. It was also understood that a creature with protection from a color meant no enchantments of that color could be on that creature.

As for pre-4th Edition White Ward, well, I guess we all just used common sense and figured that the enchantment was overriding the rules about white enchantments being on a creature with protection from white. After all, why would the White Ward just destroy itself instantly after you cast it on a creature? So, OK, the newer White Ward text clears up this little technicality... but what I don't understand is why they printed the same "the protection granted by X Ward does not destroy X Ward"... on all four of the other color wards! They're not giving protection from white! They can't destroy themselves at all!! Printing redundant text like that is very confusing to a new player.
majinara
☆☆☆☆☆ (0.0/5.0)
The card by itself is crappy. It's simply far too weak and narrow and having the usual aura disadvantages. But I like the art: a realistic looking desert like landscape with some symbols floating in the air.