Nice card. It costs only two and gives +2/+2 and haste. Don't be fooled by the art, this aura probably works better in non-goblin decks.
BastianQoU
★★★★★ (5.0/5.0)(1 vote)
'Lots of stinkbugs.' XD 2cmc for +2/+2 and haste is decent. I would have liked this card more if it had recursion, as i'd be suiciding my attackers in a mono red. It could fit nice alongside Auramancer in WR. I guess I'll have to see how it plays before my final judgement, but 3/5 for now.
AngelPhoenix
★★★★★ (5.0/5.0)(1 vote)
This is one of my all time favorite auras. Simple but effective. Certainly doesn't have the power of Armored Ascension, or the flaor of the shadowmoor dual color series of nice auras, but it's still a winner in my book. My whatever 1/1 golbin suddenly becomes a 3/3 and attacks you the same turn for 3 cc. Not bad at all.
Vandarringa
★★★★☆ (4.0/5.0)(2 votes)
I love Goblins, and I love haste, but on an aura? Auras are nice because you can stick them on a creature you summoned last turn and attack immediately after beefing the critter up. To actually take advantage of the haste on this card, I'd have to save 2 mana for the war paint, which means 1) I'm likely to have a bigger, better creature to cast this turn, and 2) I might not even have a creature to cast with 2 mana to spare, because I cast that creature in the last 2 turns. Plus, haste doesn't do anything for you if you get 2-for-1ed by playing auras. I'll even take Volcanic Strength over this.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Good thing that secret keeper is so good at keeping secrets, huh.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
The main use is intended for the +2/+2 and the haste is supposed to be a tasty treat if you get mana flood or topdeck a 1 drop creature.
I dislike this card though, because paying 2 extra on a creature for haste is pretty bad, and the +2/+2 is a weak motivation to get me to run auras.
Comments (9)
2cmc for +2/+2 and haste is decent. I would have liked this card more if it had recursion, as i'd be suiciding my attackers in a mono red. It could fit nice alongside Auramancer in WR. I guess I'll have to see how it plays before my final judgement, but 3/5 for now.
I dislike this card though, because paying 2 extra on a creature for haste is pretty bad, and the +2/+2 is a weak motivation to get me to run auras.
2/5
-Swag_Crow