Pointed Discussion

Magic: The Gathering Card Comments Archive

Yawgmoth's Agenda

Multiverse ID: 23054

Yawgmoth's Agenda

Comments (15)

darkfury
★☆☆☆☆ (1.5/5.0) (4 votes)
this+war's toll+a way to drop a spellbook on your opponent's field+Iron Maiden

painfully sadistic and slow combo. and since you can simply wait and counter, you win
majinara
★★★★☆ (4.8/5.0) (2 votes)
Note that this card also allows you to play lands from your graveyard, which doesn't count towards the "1 spell a turn" limit. The card obviously gets better in slow formats, as well as in decks with many instants (since you can then play a land and a sorcery or nonland permanent in your turn, and an instant in each opponents turn, so the "1 per turn" limit ain't as harsh).
theabyss
☆☆☆☆☆ (0.0/5.0)
great card.....i can still cast a spell on their turn..reuse all the restriced cards in my grave yard....replay the lands i sacked to zuron orb before playing it....saved me so so so many times
Kryptnyt
★★★★☆ (4.7/5.0) (3 votes)
So its like Yawgmoth's will in enchantment form, with a drawback. Pretty cool!
Neutralion
☆☆☆☆☆ (0.5/5.0) (2 votes)
Is that really Tsabo?
supershawn
☆☆☆☆☆ (0.0/5.0)
hm the problem I have with this card, is that it exiles any cards that go to the graveyard FROM ANYWHERE! would be a cool way to bring creatures back into play for their mana cost but get's rid of them the next time they die.
jfre81
☆☆☆☆☆ (0.5/5.0) (1 vote)
Run in BlackWhite and you could get another use of an exiled card with this and Pull from Eternity.
You would also be able to exile Yawgmoth's Agenda with Oblivion Ring when the drawback becomes inconvenient, then disenchant or sacrifice the Ring (Infernal Tribute can do this with card draw). You can then use the Ring repeatedly, because when it is sacrificed it goes into the graveyard because Yawgmoth's Agenda isn't on the battlefield until the Ring's gone. Cast the Ring out of the graveyard when you want to exile Agenda and play multiple spells in a turn. Since it leaves play, the one-per-turn limit gets lifted.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Abuse Venser, the Sojourner's +2 to temporarily lift thegraveyard restriction while you stock it. Also lifts the spell count limit. However, nothing stops this card from being absolute rubbish in storm decks.
tavaritz
☆☆☆☆☆ (0.0/5.0)
You don't need BlackWhite deck with Pull From Eternity as you don't want it to hit the graveyard. Imprinting it on the stick is the way to go and you don't need White for that.
YawgmothsWish
★★★★★ (5.0/5.0) (1 vote)
This card is extremely underrated.

The one spell per turn is a real drawback but with enough instants to cast on opponents' turns, is not as bad as it first seems.

It also basically guarantees you gas for the rest of the game.
Superllama12
★★★★★ (5.0/5.0) (3 votes)
What? It's already time to invade Mirrodin? Let me just check my agenda-nope, you're wrong! It's tomorrow! Into the Phyrexian Vault with you!
--Yawgmoth
Corxyne
★★★★★ (5.0/5.0) (2 votes)
Fools don't you see the obvious combo with this? Yawgmoth's Agena + Energy Field = Can't be messed with.
surevalla
☆☆☆☆☆ (0.0/5.0)
Strictly for late-game, preferably when your opponent is in topdeck mode.
zk3
☆☆☆☆☆ (0.0/5.0)
Teferi, Mage of Zhalfir or Leyline of Anticipation.

IF this were to ever see play (a big "if). I see this as a later-game bomb once you used all your draw, counters, and threats to answer your opponent's spells or draw out their counters/removals. By that time, both of you should be in somewhat top-deck mode, and you can 1-for-1 their threats while gaining the upper hand (instant threats really help, too).
Ninjaman157
☆☆☆☆☆ (0.0/5.0)
This plus Arcane Laboratory (players may play only one spell per turn) and undermine must have been pretty busted