Glad these are around for their third reprint, sine that means their price will drop even more. Hoping they hit a dollar apiece so budget deckbuilders like myself can actually afford a decent mana base.
HuntedWumpusMustDie
★★★★★ (5.0/5.0)(1 vote)
I love all of these. I've never disliked pulling them. The art on all of them are spectacular as well.
EmoJesus26
★★★★★ (5.0/5.0)(1 vote)
UB Decks for the win
Totema
★★★★★ (5.0/5.0)(2 votes)
I love this set of dual lands. This guy is useful any time after the first turn, unlike Darkslick Shores, which is only good for the first 3 or so. So glad they are making more in Innistad.
drpvfx
★★★★★ (5.0/5.0)(2 votes)
This cycle of Dual Lands is my favorite since the originals, largely because they work so well *with* the originals.
In a strictly U/B deck, my order of preference for DLs is:
Underground Sea (duh) Drowned Catacomb (drawback practically nonexistent in a two-color deck) Polluted Delta (great for thinning the deck and grabbing the Seas) Sunken Ruins (great mana fixers) Watery Grave (I wouldn't even consider using these unless it's in Modern or Ravnica Block- having two basic land types is a major plus, but it's usually superfluous if you have OGDLs) Dimir Aqueduct and Jwar Isle Refuge are slow, but usable in casual play and groups. Creeping Tar Pit can be very nice if you need some extra creature power. Darkslick Shores kind of suck- there is literally no chance of you playing a full playset untapped without help. Bad River, Underground River and Rootw*ter Depths will never see a deck of mine again.
Comments (6)
largely because they work so well *with* the originals.
In a strictly U/B deck,
my order of preference for DLs is:
Underground Sea (duh)
Drowned Catacomb (drawback practically nonexistent in a two-color deck)
Polluted Delta (great for thinning the deck and grabbing the Seas)
Sunken Ruins (great mana fixers)
Watery Grave (I wouldn't even consider using these unless it's in Modern or Ravnica Block-
having two basic land types is a major plus, but it's usually superfluous if you have OGDLs)
Dimir Aqueduct and Jwar Isle Refuge are slow, but usable in casual play and groups.
Creeping Tar Pit can be very nice if you need some extra creature power.
Darkslick Shores kind of suck- there is literally no chance of you playing a full playset untapped without help.
Bad River, Underground River and Rootw*ter Depths will never see a deck of mine again.