So at the beginning of your turn, you get to put down a land. Then you put this out and return that land back to your hand. Do you get to put that land back out again?
xNavarone
★★★★★ (5.0/5.0)(2 votes)
@digitalH8
No, only one land per turn. It's like an alright dual land that you can artifact fetch, or cascade into.
Baconradar
★★★★☆ (4.9/5.0)(4 votes)
Essentially non broken versions of artifact lands.
Ulixes_Pyr
☆☆☆☆☆ (0.0/5.0)
Use in conjunction with Mirrorworks
Laugh uncontrollably at your mundane combo :P
Honestly that seems to be the best way to use this, unwinding clock makes it nice too.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
The only nasty thing is when you play these like Coastal Towers and they get shattered.
snow1wolf
☆☆☆☆☆ (0.0/5.0)
There are more combinations to be had with this than first seems. You can play a bit of a ramp strategy with cards that care about the number of lands you have in play compared to your opponets such as Knight of white orchid In a blink ETB deck it is funny when thanks to this and bounce lands it is possible to actually maintain mana superiority over most green land ramp decks.
with a Etherium Sculptor you can put it in play for free in exhange for a tapped land. Add in a amulet of vigor and you can gain a bit extra mana that turn. This works
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
If you look at the names for the border posts- Fire-red Wild-green Vein-black Field-white Mist-Blue
Comments (7)
No, only one land per turn. It's like an alright dual land that you can artifact fetch, or cascade into.
Laugh uncontrollably at your mundane combo :P
Honestly that seems to be the best way to use this, unwinding clock makes it nice too.
with a Etherium Sculptor you can put it in play for free in exhange for a tapped land. Add in a amulet of vigor and you can gain a bit extra mana that turn. This works
Fire-red
Wild-green
Vein-black
Field-white
Mist-Blue