Pointed Discussion

Magic: The Gathering Card Comments Archive

Colossal Might

Multiverse ID: 220519

Colossal Might

Comments (11)

A3Kitsune
★★★★★ (5.0/5.0) (1 vote)
Great. Simply great.
Mekh
★★★★★ (5.0/5.0) (1 vote)
Wonderful flavor text and ability for the cost.
Early game damage has never been easier.
Mnemonic_Jabberssac
☆☆☆☆☆ (0.5/5.0) (6 votes)
WHY OH WHY DID WIZARDS MAKE SUCH AN INSANELY OVERPOWERED CARD!!!!!!!
blurrymadness
★★★☆☆ (3.0/5.0) (4 votes)
I don't see the powercreep really.

-BloodFrenzy - {R}{1} - +4 +0 (lose the creature)
-Brute Force - {R} +3/+3
-Giant Growth - {G} +3/+3

and those are just instants. Nevermind enchantments that for 1-2 do up to 4 extra damage and another benefit. Great card, but nothing overpowered IMO
MindAblaze
☆☆☆☆☆ (0.0/5.0)
this plus warren instigator=powercreep
Hoonster
★☆☆☆☆ (1.2/5.0) (2 votes)
@NoobOfLore
Giant Growth cost G, so therefore GGG should give +9/+9?
I disagree . . Giant Growth is a fair but RG for INSTANT +4/+2 BOOST WITH TRAMPLE is very powerful effect. Of course . . it won't break the game like Tarmogoyf . .
Kryptnyt
★★★★★ (5.0/5.0) (1 vote)
I still prefer Sylvan Might. Flashback is so useful.
Exclaimer999
★★★★★ (5.0/5.0) (1 vote)
Fun fun time.
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
Green:+3/+3 until end of turn.

Red:+1/-1 and trample until the end of turn. Given, Tramples isn't really a red ability, but +1/-1 at instant speed deserves some sort of benefit. It would probably be first strike if it wasn't for green interfering.
Flowstone has taught us that Red= +1/-1 as a repeatable ability, and putting a trait on an instant generally requires a small boost to make up for the lack of repeatability.
I mean, you don't see creatures walking around with Green:This creature gets +3/+3

Seems pretty fair to me. Based, of course, on the idea that Giant Growth is fair.

@Hoonster:
It makes more sense if you take into account the difficulty of paying two different types of mana. That, and "+1/-1" as a one-off ability really shouldn't constitute a whole mana by itself. So, the red mana squeezes in both +1/-1 and trample, seeing as neither of them warrant a whole mana by themselves, and then accommodate for consolidating cards together by the difficulty of having two different colored mana in the cost.
That, and Red:+1/-1 isn't a card by itself, so we're not just mashing cards together and saying its fair(Although it has been done before).
Blackworm_Bloodworm
☆☆☆☆☆ (0.0/5.0)
@NoobOfLore The red mana on this card is not what's giving it trample. Changing the 1 in Predator's Strike (which already had trample) to a Red should have done a bit more than just replaced a point of toughness for a point of power.

This card, as it stands, is equal in potency to Predator's Strike, when it should be better due to it's more demanding mana cost. I believe it would be fine at +4/+4 and trample, or +4/+2 haste and trample.

When you consider cards like Might of Oaks already existing at higher rarity with only one colored symbol in its mana cost, it shouldn't be too hard to think of the heights an uncommon or rare RedGreen pump spell could soar.
Taudisban
☆☆☆☆☆ (0.0/5.0)
@ Everyone comparing this to Predator's Strike

+1 power is really strong, especially on a spell that gives evasion. If I'm in RG, I'm definitely rolling with that. Red also does give trample, I think it is actually the secondary color for it.