i don' really like it..:S
why a wolf???:S
so much strange for me..put a token wolf with a sword? wth? (at least if the token was an spirit its more credible)
and why makes mill ten cards?.. (maybe -scry4 to target library- or something)
cause the card its BODY and MIND!..put a token with the sword...but another type and the second ability it maybe more fun scry to a target library
i don't now..but this card..reminds me..another game..
Why wizards WHY??..
the sword of light and dark..i understand..but this?..
DespisedIcon
★★★★☆ (4.5/5.0)(6 votes)
What's up with the thing behind the text box? That doesn't look like the logo of Scars of Mirrodin.
BlackAlbino
★☆☆☆☆ (1.3/5.0)(8 votes)
doesn't make any sense. i'd like it if it gave the equipped creature an additional +1/+1 whenever it did damage and for mind had scry/rearrange/draw.
'body and mind' usually is in refference to fine tuning your body and mind not creating a body and nulling someone else's mind.
pro blue is going to help you avoid some control, things off the top of my head... diminish, unsummon, and into the roil.
pro green will only really be useful against fat creatures which should be dealt with by other means.
worst of the cycle so far, flavorly and playvalue wise.
WhiteyMcFly
★★★★☆ (4.5/5.0)(7 votes)
For those of you who don't get the flavor of the card, here it is. The sword is supposed to interact with the other two.
Deals two damage to creature or player and draws a card. Card draw is what I call the inactive ability. It has nothing to do with the abilities of the other two swords.
Gains 3 life and returns a creature to your hand. Either is the inactive ability, depending on the action of Fire and Ice.
And now we have this sword.
Our active ability is the wolf tokens. That deals with the life gain and gives the direct damage a target (L&S and F&I, respectively).
Eved
★★★☆☆ (3.5/5.0)(4 votes)
@DespisedIcon:
Wow, really glad you noticed that, I missed it completely. It's a guild symbol by the way.
I wonder if Scars is going to have guilds. I hope so.
Vedalken_Arbiter
★★☆☆☆ (2.8/5.0)(6 votes)
They should have finished it as a three card cycle with the the last giving protection from artifacts and from Green. That way we'd have all the of the opposites. Red vs Blue, Black vs White, Green vs Artifacts.
OMFGrhombus
★★☆☆☆ (2.8/5.0)(2 votes)
Well, I guess this means we'll be getting a red/white sword as well.
KarmasPayment
★★★★★ (5.0/5.0)(2 votes)
I agree, this sword seems off, I love the fact it can give anything pro-green (which is rare to start) and colorlessly to boot, but a sword making a wolf doesn't make sense. I'd rather have it Garruk and untap two of my lands, or fetch me a basic land to my hand.
The art is alright, although i do think Mark Zug should have been called back for this piece too, as he only made the other two.
Despite my quips about this, It'll still end up in an EDH or two. :D
The_Sturm
★★★★☆ (4.8/5.0)(3 votes)
I think this means they will reprint the two swords from the mirrodin block and create a sword for each combination of colors?
that'd be pretty sweet.
GrimjawxRULES
★☆☆☆☆ (1.8/5.0)(2 votes)
I personally think the "green" side of the sword is just slightly underpowered compared to the "blue"... Incredible card nevertheless, I'd just wish that it produced two wolves instead of one.
Gilder_Bairn
★★★★★ (5.0/5.0)(1 vote)
On the one hand, he has protection from tarmagoyf. On the other hand, whenever he deals damage, he makes tarmagoyf *** huge. On the other hand he gives you a chump blocker every time he pumps goyf. on the other hand, he gives your opponent threshold and backfires miserably when you face dredge.
I don't know. I wouldn't run this in legacy (my favorite format) unless I also ran tarmogoyf.
In standard, all I can say is that the legendary eldrazi make milling worthless.
In casual, it could be good with bloodchief ascension and similar cards, but it's not good enough to be considered for serious play.
@GrimjawxRULES, I would disagree. I think the green side is much more powerful. While the blue side is more flashy, if you face someone running dredge or threshold or tarmagoyf or aggro loam, the blue side just helps them win, while the green side gives you chumps. I think if the blue side let you scry or draw this card would be very powerful indeed, because card advantage is more important milling your opponent. Plus, even in standard, if they run a legendary eldrazi then milling wouldn't work AT ALL without some shenanigans like sadistic sacrament or cranial extraction or thought hemorrhage or the like.
Lionhawk
★★★★★ (5.0/5.0)(1 vote)
This card looks pretty cool. Nice artwork too. I wonder if it will be used in a lot of the new Standard Type decks. 4/5
mdakw576
★★★★★ (5.0/5.0)(1 vote)
it's funny how the mill 10 is based off a 2-mana card while (so far) the abilities were all based off of weak 1-mana cards.
Fire and ice - shock + cantrip (cantrips are usually worth 1 mana) Light and shadow - healing salve + disentomb
I guess wizards realized that mill is horrible (even fi it's mill 10), so they made a 2/2 wolf as green's 1-mana ability.
Anyway, I thought wizards would have a pro-green and artifact card, but this basically confirms we'll eventually get a red+white and black+green one; one for each pair of enemy colors.
Guest513736147
★★★★★ (5.0/5.0)(1 vote)
To all the people whining about protection from artifacts:
You cannot equip a creature who has protection from artifacts, and once the equipment is attached, if the creature gains protection from artifacts, the equipment will be unattached. Neat idea, but it can't happen. They would have to add the awkward text "This effect does not unattach CARDNAME" which would at least break the symmetry of the cycle.
From the Comprehensive Rules: 702.14d A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule 704, “State-Based Actions.”)
brunsbr103
★★★★★ (5.0/5.0)(1 vote)
i heard that there are two factions in scars, identified by the watermarks made so popular by the Ravnica block.
SorianSadaskan
★★★★★ (5.0/5.0)(1 vote)
Actually, looking closely, this Simic combination isn't that bad, and in fact quite handy.
Think this, despite M11 and the Eldrazi brothers have deck recycling abilities, the milling allows you at least to see what's in their decks and what they can't cast later by observing the graveyards.
The 'wolf gain' is the assurance that you can always find someone to use the Sword in case the previous wielder gets bolted, Doom-bladed or Pathed.
Overall it is a good sword.
PolskiSuzeren
★★★★★ (5.0/5.0)(1 vote)
I have two points of view for this card: Standard and Legacy.
Standard: It's alright. Honestly, I don't know ANYONE that runs the eldrazi in the sideboard, so mill is alright. It stops green guys in their tracks, namely the pain in the ass vengevine. considering that the wolf is good enough to kill vengevine when you equip the sword, it's good to go.
Legacy: I could care less about the abilities. I'm just glad I have something to finally give my guys pro green in a stoneforge toolbox. And hey, free 2/2's are gooood, especially when removal is so scarce.
Also: the abilities from before were 1 mana, these are two. you don't get a 2/2 for G, even if it is a token. But what iconic green creature comes in at two mana? grizzly bears, a 2/2. Why not just make a bear token? Well, from what I've seen, wolves and beasts are the more iconic token creatures, and wolves really like to come in at the 2/2 slot. Why change that?
Doom_Lich
★★★★★ (5.0/5.0)(1 vote)
Come on! I'm hoping that we get a sword of Life and Death, and a sword of Order and Chaos.
DavidLopes
★★★★★ (5.0/5.0)(1 vote)
I actually THANK wizards FROM THE HEART on making such a beautiful card that fits perfectly on my Grixis Mill Aggro Deck. I will definitely run 4 of these bad girls, oh and people, stop the hate on it please? It poops 2/2's and mills, what is better that? I see many play for this in future standard.
U-caster
★★☆☆☆ (2.0/5.0)(2 votes)
GUILDS? <3333333 I friggin hope they bring back guilds, I was unable to enjoy them since I started playing after the ravnica block cycled out.
channelblaze
★★★★★ (5.0/5.0)(1 vote)
So this is coming out in scars...I like it. Glimpse the unthinkable it pretty cool. Would be fun to put on a nemesis of reason =).
Zarcron
★★★☆☆ (3.0/5.0)(1 vote)
To the people who made comments about the expansion symbol and watermark, remember they are from the From the Vaults: Relics set and will change for Scars of Mirrodin.
Evermint
★★★★★ (5.0/5.0)(2 votes)
Not a big fan of the blue ability. The green ability is pretty golden.
But the flavor. Oh man, the flavor is awesome. Blue and green happen to be my favorite color combination for the particularly specific "body and mind" relationship.
Oh Wizards.
storophanthus
★★★★★ (5.0/5.0)(1 vote)
i wonder wizard will print one sword for each set in the upcoming scars of Mirrodin block.. just like Kaldra stuff..
Jonnythekid107
★★★★★ (5.0/5.0)(1 vote)
You all underestimate the whole "milling for ten" ability. Imagine when this hits SoM. Just imagine this in a draft. Where dredge and tarmogyf are non-existent.
Now, do you fear the sword? Yes? Good.
A3Kitsune
★★★★☆ (4.0/5.0)(1 vote)
One of the first of the Scars of Mirrodin preview articles explains the watermark. The major storyline of Scars block is that Phyrexians are infecting Mirrodin and attempting to take over. The watermark on this card is the Mirran symbol, the mark of the natives of Mirrodin. Anything Phyrexian in the block will have the mark of Phyrexia as a watermark.
novasun
★★★★★ (5.0/5.0)(1 vote)
next the black/green sword of life and death then!! the red/white sword of order and chaos :)
FragNutMK1
★★☆☆☆ (2.0/5.0)(1 vote)
These things need to be made legendary, maybe with a higher equip cost, otherwise they're just ridiculous.
bijart_dauth
☆☆☆☆☆ (0.5/5.0)(2 votes)
Didn't this just get printed, why are they putting it in the vault so soon, especially with the obvious problem that mill is often backfiring or worthless.
Panpl
★★★☆☆ (3.9/5.0)(4 votes)
I find it hilarious that this was in the From the Vaults: Relics set and is from the latest expansion. From the Vault: Relics is advertised as "fifteen battle-tested artifacts, culled from throughout the history of Magic: The Gathering." History? This card came out like two weeks ago. Seriously now Wizards. Get a grip.
BastianQoU
☆☆☆☆☆ (0.0/5.0)
went up against this in the New Phyrexia prerelease. he hit me twice, dumping half a dozen artifacts in my graveyard. my turn, i cast my two scrapyard salvo's for the win
So like the card, buuut how did it end up in from the vault, darn thing just came out. Cards should at least have to be out for five years to end up in a vault set
firearasi
☆☆☆☆☆ (0.0/5.0)
No I don't want this sword, unless it can enable self-milling.
AvatarofBro
☆☆☆☆☆ (0.0/5.0)
I would have liked Feast & Famine in the FTV set, although I know that would never happen as this was supposed to be a preview of the upcoming set. I just feel that F&F is more...legendary; like it belongs in a vault somewhere, to be preserved for eternities. Just my two cents. This card is still fantastic. 4/5
wholelottalove
☆☆☆☆☆ (0.0/5.0)
Don't think of it "making" a wolf, think of it as the sword calling the wolf.
But this card alone pretty much pays for the entire Relics set. I wish I could have bought this set when ti was out.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
A good sword mostly because {G}{U} are good things to have protection from (Legacy and such)
Majora_13
☆☆☆☆☆ (0.0/5.0)
@Guest513736147
Unless they made an exception on the card. Just look at Pentarch Ward.
Irrelevant to the swords, since it's now an enemy colour cycle, but you could have an equipment with protection from artifacts. Whether they will is another question.
Comments (38)
why a wolf???:S
so much strange for me..put a token wolf with a sword? wth? (at least if the token was an spirit its more credible)
and why makes mill ten cards?.. (maybe -scry4 to target library- or something)
cause the card its BODY and MIND!..put a token with the sword...but another type and the second ability it maybe more fun scry to a target library
i don't now..but this card..reminds me..another game..
Why wizards WHY??..
the sword of light and dark..i understand..but this?..
i'd like it if it gave the equipped creature an additional +1/+1 whenever it did damage and for mind had scry/rearrange/draw.
'body and mind' usually is in refference to fine tuning your body and mind not creating a body and nulling someone else's mind.
pro blue is going to help you avoid some control, things off the top of my head... diminish, unsummon, and into the roil.
pro green will only really be useful against fat creatures which should be dealt with by other means.
worst of the cycle so far, flavorly and playvalue wise.
Sword of Fire and Ice
Deals two damage to creature or player and draws a card. Card draw is what I call the inactive ability. It has nothing to do with the abilities of the other two swords.
Sword of Light and Shadow
Gains 3 life and returns a creature to your hand. Either is the inactive ability, depending on the action of Fire and Ice.
And now we have this sword.
Our active ability is the wolf tokens. That deals with the life gain and gives the direct damage a target (L&S and F&I, respectively).
Wow, really glad you noticed that, I missed it completely. It's a guild symbol by the way.
I wonder if Scars is going to have guilds. I hope so.
The art is alright, although i do think Mark Zug should have been called back for this piece too, as he only made the other two.
Despite my quips about this, It'll still end up in an EDH or two. :D
that'd be pretty sweet.
I don't know. I wouldn't run this in legacy (my favorite format) unless I also ran tarmogoyf.
In standard, all I can say is that the legendary eldrazi make milling worthless.
In casual, it could be good with bloodchief ascension and similar cards, but it's not good enough to be considered for serious play.
@GrimjawxRULES, I would disagree. I think the green side is much more powerful. While the blue side is more flashy, if you face someone running dredge or threshold or tarmagoyf or aggro loam, the blue side just helps them win, while the green side gives you chumps. I think if the blue side let you scry or draw this card would be very powerful indeed, because card advantage is more important milling your opponent. Plus, even in standard, if they run a legendary eldrazi then milling wouldn't work AT ALL without some shenanigans like sadistic sacrament or cranial extraction or thought hemorrhage or the like.
Fire and ice - shock + cantrip (cantrips are usually worth 1 mana)
Light and shadow - healing salve + disentomb
I guess wizards realized that mill is horrible (even fi it's mill 10), so they made a 2/2 wolf as green's 1-mana ability.
Anyway, I thought wizards would have a pro-green and artifact card, but this basically confirms we'll eventually get a red+white and black+green one; one for each pair of enemy colors.
You cannot equip a creature who has protection from artifacts, and once the equipment is attached, if the creature gains protection from artifacts, the equipment will be unattached. Neat idea, but it can't happen. They would have to add the awkward text "This effect does not unattach CARDNAME" which would at least break the symmetry of the cycle.
From the Comprehensive Rules:
702.14d A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule 704, “State-Based Actions.”)
Think this, despite M11 and the Eldrazi brothers have deck recycling abilities, the milling allows you at least to see what's in their decks and what they can't cast later by observing the graveyards.
The 'wolf gain' is the assurance that you can always find someone to use the Sword in case the previous wielder gets bolted, Doom-bladed or Pathed.
Overall it is a good sword.
Standard: It's alright. Honestly, I don't know ANYONE that runs the eldrazi in the sideboard, so mill is alright. It stops green guys in their tracks, namely the pain in the ass vengevine. considering that the wolf is good enough to kill vengevine when you equip the sword, it's good to go.
Legacy: I could care less about the abilities. I'm just glad I have something to finally give my guys pro green in a stoneforge toolbox. And hey, free 2/2's are gooood, especially when removal is so scarce.
Also: the abilities from before were 1 mana, these are two. you don't get a 2/2 for G, even if it is a token. But what iconic green creature comes in at two mana? grizzly bears, a 2/2. Why not just make a bear token? Well, from what I've seen, wolves and beasts are the more iconic token creatures, and wolves really like to come in at the 2/2 slot. Why change that?
But the flavor. Oh man, the flavor is awesome. Blue and green happen to be my favorite color combination for the particularly specific "body and mind" relationship.
Oh Wizards.
Now, do you fear the sword? Yes? Good.
then!! the red/white sword of order and chaos
:)
Sword of Fire and Ice
Sword of Body and Mind
Sword of Feast and Famine
Sword of War and Peace
4/5
But this card alone pretty much pays for the entire Relics set. I wish I could have bought this set when ti was out.
Unless they made an exception on the card. Just look at Pentarch Ward.
Irrelevant to the swords, since it's now an enemy colour cycle, but you could have an equipment with protection from artifacts. Whether they will is another question.