Pointed Discussion

Magic: The Gathering Card Comments Archive

A Display of My Dark Power

Multiverse ID: 212578

A Display of My Dark Power

Comments (20)

tantallum99
★★★★☆ (4.7/5.0) (11 votes)
one of the worst schemes, helps out your opponents at least as much as it helps you
Tiggurix
★★★☆☆ (3.3/5.0) (3 votes)
Actually, I think it's even worse than it appears at first glance, as you'll have many enemies who will have plenty of opportunity to abuse this card in their favour.
JWolps
★★★☆☆ (3.3/5.0) (6 votes)
At least the artwork's cool. And it fits the flavor of a maniacel villain flaunting his power.
flipsyalec
★★☆☆☆ (2.8/5.0) (2 votes)
wait... your opponents who, as a team, are tripling (or greater) your land drops.
for a kill stroke, i could see it's use. but doesn't My Crushing Masterstroke do that much better?
i would never put this in my scheme deck when i could have something like Tooth, Claw and Tail.


just saying.
jlmdragon
★★★☆☆ (3.3/5.0) (3 votes)
So all this does is double the amount of mana that all players get from land, I though the idea of the schemes was to only help the archenemy not everyone.
keiyakins
★★★★☆ (4.2/5.0) (6 votes)
This could have been useful during the days of mana burn.

Actually... hey Wizards! If you do another Archenemy run (or Planechase, it can work in either, just flavored differently) do an ongoing scheme (or plane) that implements something like mana burn. Probably tweeked to occur a bit more often, perhaps by increasing output. As a temporary effect, it would be fun to revisit for a bit ;)
mutantman
★★★★☆ (4.1/5.0) (5 votes)
Randomly doubling your opponents' mana is not usually a good strategy. This is a bad scheme.
SocialExperiment
★★★★☆ (4.2/5.0) (3 votes)
I kind of want to Mindslaver all my opponents at once just so I could use this, but that's more because I get a little too caught up in my own supervillainy when I play Archenemy. Realisitcally, the only way this will ever see use is if you randomize which schemes are going to be used or do some sort of draft with them (actually, that sounds like fun).
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
@ SocialExperiment, Getting caught up in your supervillainy is the purpose of Archenemy. If you can't do that, you're missing out on half the experience.

By the way, good luck with that Omni-Mindslaver plot.
supershawn
☆☆☆☆☆ (0.5/5.0) (2 votes)
mindslaver and prototype portal, and yeah good luck lol.
if only there WAS still mana burn so you could mindslaver an enemy and then force them to mana burn themselves.
Avatarless
★★☆☆☆ (2.0/5.0) (2 votes)
EWWW
dsblink182
☆☆☆☆☆ (0.0/5.0)
@supershawn, mindlsaver, even while mana burn existed, stated that mana burn didn't exist.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
I have an idea for a Loyalty ability on a Super Villain Planeswalker that is like this, except does not force you to screw yourself:

+4: Destroy target land. That land's controller adds three mana in any combination of colors to his or her mana pool.

This would be risky, but worth it, to play targeting either your own or your opponents' lands. Especially if your opponents happen to be low on cards, or you played a mana-leak. That extra mana is not guaranteed to be helpful to them. But since it sometimes would give them a free spell, it's ok that it turns all your lands into Black Lotuses. >:) A two-sided sword still, but one not as guaranteed to favor the opponents as this scheme, whose creative value outweighs its Development sharpness by a considerable amount.
Salient
☆☆☆☆☆ (0.0/5.0)
I set this scheme in motion... into the wastebasket.

It really should have said "...you add to your mana pool one mana of any type that land produced. This mana does not empty from your mana pool as turns and phases end." Then it would have been cool.
Milo_Ambrus
☆☆☆☆☆ (0.0/5.0)
I've entered this topic just to see if I understood correctly. And find out this scheme REALLY is stupid... Maybe if I get more and more cards maybe I'll find a nice combo to it...
Totema
★★★☆☆ (3.8/5.0) (2 votes)
This is situationally either decent or extremely bad. Doubling your own mana can at least eliminate a player if your hand is good enough. But if you can't win the game before your turn ends, you will likely lose it before your next turn begins. And the randomness is just plain unacceptable. This should have had some additional way of hurting the opponents.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Umm guys... time warp....
Freaking boss scheme if you use correctly.

I would do something like ramp up until I have enough to Enter the Infinite + Omniscience after I play this. Then drop everything I have and play Emrakul, the Aeons Torn. Also before I do this, I will play the scheme Every hope shall Vanish to rip counters out of their hands. Talk about evil and powerful
CogMonocle
☆☆☆☆☆ (0.0/5.0)
with the right cards it doesn't actually matter that your opponents get it, because you get it first, then the game ends. but usually, no.
Lord_of_phyrexia
☆☆☆☆☆ (0.0/5.0)
Guys, I think the point is to bribe your opponents so they don't kill you and kill each other.
Hunter06
☆☆☆☆☆ (0.0/5.0)
Well, the name is cool...

Combo's with an X-spell, but your opponents will gain many times the benefit, especially if there's 4 or more people playing.

2/5 Stars