@Quang: In mono-green, that is undoubtedly true, however, when you need to get other colours involved this card can be extremely useful.
BobTheBuillder
★☆☆☆☆ (1.2/5.0)(2 votes)
wish it was instant
sarroth
☆☆☆☆☆ (0.0/5.0)
Wow, this card has a lot lower of a rating than I expected, and has been getting some pretty negative comments. I wouldn't want to run a deck with more than two colors without one of these things if I ever expected to get the better creatures out before I died. This card is perfect; balanced, sure, but perfect.
achilleselbow
☆☆☆☆☆ (0.0/5.0)
Farseek is slightly better since it can grab certain dual lands. Fertile Ground is significantly better, as its bonus can be used on the same turn, it can produce a different color each turn, and it combos well with abilities that untap lands. Of course neither of those are in standard, but for landfall effects Harrow is obviously the better choice.
ChampionofSquee
☆☆☆☆☆ (0.0/5.0)
@achilleselbow: i wouldn't say fertile ground is significantly better. rampant growth gets you one more land, while fertile ground makes one of the lands you already have better. It's a trade off. If you're fighting a land destro deck then their first choice is clearly the enchanted land. When they do that, you're out 2 mana as opposed to just one. Also, this would be really stupid of someone but they could always naturalize it.
HPS
☆☆☆☆☆ (0.0/5.0)
I prefer shuffling my deck on any opportunity I get. So I prefer this over fertile land.
Also, i don't like sacrificing my lands so I still prefer this over harrow.
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
This seems a bit weak on it's face at first, but it has two advantages over just putting another land in your deck: Mana fixing in multi-color decks. And you can put more than one land into play each turn, utilizing this ability.
tcollins
☆☆☆☆☆ (0.0/5.0)
Farseek, Harrow and Fertile Ground all have their places in decks. Rampant Growth is still a staple in my decks though. Each of those other cards has a tradeoff, Farseek can fetch non-basic, but Rampant Growth can fetch Forests, Harrow is much more painful when countered, especially early-game and Fertile Ground is susceptible to removal and a potential 2-for-1 for opponents using land destruction.
Ideatog
☆☆☆☆☆ (0.0/5.0)
Nature's Lore is only better if you want Forests or green dual lands. Rampant growth is fast, and gets you lands other than forests without sacrificing. If you don't mind sacrificing and want something other than a forest or green dual, skip Harrow and run Crop Rotation. Harrow is mostly important for its place at the 3 slot in ramp decks.
Comments (15)
2.5
4/5
Also, i don't like sacrificing my lands so I still prefer this over harrow.
Mana fixing in multi-color decks.
And you can put more than one land into play each turn, utilizing this ability.