The original Tinker. More legality in a couple of formats.
Nate_Prawdzik
★★★★☆ (4.8/5.0)(6 votes)
Seems like a fair Tinker until you assemble a Time Vault combo with it and realize that cheap artifacts still win games.
thedarkheathen
★★★★☆ (4.5/5.0)(4 votes)
Underrated. It has awesome synergy with Goblin Welder sometimes you just tap and sac your Mox or what have you to it, grab Inkwell Leviathan, Time Vaultor it's natural counterpart, Voltaic Key, chuck it in the graveyard, and then grab it back by swapping it with an mox or something.
Domanilla
★★★★☆ (4.8/5.0)(3 votes)
Most occurrences of the word "if" in a card's Oracle text?
Enelysios
★★★★★ (5.0/5.0)(3 votes)
I prefer Tinker or Trinket Mage But this thing has it's place. My main gripe is how confusing and tiny the text is. Still, putting an artifact down (Or putting it in your graveyard if you are being sneaky!) is hardly a bad thing.
Aquillion
★★★★☆ (4.0/5.0)(1 vote)
It's amusing that they made a more balanced version of Tinker years before Tinker.
It's still outrageously powerful. In some ways I like it more, since Tinker is so obscenely powerful that you don't have to think at all, while this requires at least a little thought.
Hunted0Lesser
☆☆☆☆☆ (0.0/5.0)
This is nearly the best utility card in Sharuum the Hegemon combo EDH. "Yes. Yes I do want to spend two blue mana and some random artifact to put my Phyrexian Metamorph into the graveyard. Yes I have Disciple of the Vault on the field."
Turn 1: drop a 1 or 0 cost artifact Turn 2: u have "destroy target permanent" available from then on. and if u simply cast it for the {U}{U} then the spine goes to hand after blowing up target permanent.
Comments (8)
It's still outrageously powerful. In some ways I like it more, since Tinker is so obscenely powerful that you don't have to think at all, while this requires at least a little thought.
"Yes. Yes I do want to spend two blue mana and some random artifact to put my Phyrexian Metamorph into the graveyard. Yes I have Disciple of the Vault on the field."
Turn 1: drop a 1 or 0 cost artifact
Turn 2: u have "destroy target permanent" available from then on. and if u simply cast it for the {U}{U} then the spine goes to hand after blowing up target permanent.
Seems pretty legit.