Turns off any mono-red deck, and locks out any other deck that uses red. Not bad at all. The upkeep cost is ok because while you lose access to 2 lands, you opponent loses access to all of them. And red isn't known for enchantment removal either. Nice.
Comments (4)
Weirdest possible use of this: take Wild Nacatls down a peg to 2/2s.
*puts in Manowar's The Triumph of Steel*
*plays The Power of thy Sword*
"Shaking the
Magical Hack
mountain onto the plain!"
\m/