At first, I didn't realize how good this was. When you cycle him, you get to draw the card AND tutor for the land! Awesome!
Smoked_Peasant
★★★☆☆ (3.3/5.0)(3 votes)
Surprisingly effective.
bigben013
★★☆☆☆ (2.8/5.0)(2 votes)
I dont think he is worth hardcasting. cycling ftw :D
A3Kitsune
★☆☆☆☆ (1.2/5.0)(2 votes)
Early version of basic landcycling.
sir_dwar
★★★★☆ (4.3/5.0)(3 votes)
Green Card Advantage. Awesome. I want more of these guys.
MrQuizzles
★★☆☆☆ (2.2/5.0)(2 votes)
Terrible creature, great card.
OrzhovGhostCouncil
☆☆☆☆☆ (0.5/5.0)(3 votes)
Should never be hard casted.
Cyberium
★★☆☆☆ (2.8/5.0)(2 votes)
Excellent card. Cycling allow you to make use of this card before you have the mana to cast it, if ever. Searching for lands fixes your mana and thins your library also. You gain two cards and one of them guarantee to be a land, and cannot be countered. 4.5/5
Gezus82
★☆☆☆☆ (1.8/5.0)(2 votes)
so the creature is a giant boar head attached to tiny legs that can walk on walls?
in all seriousness this is a mana ramp/fixing spell that lets you draw too, and it has a 6/5 attached to it for good measure.
Test-Subject_217601
★★☆☆☆ (2.8/5.0)(2 votes)
Early game it's a landfetch that cantrips. Late game it's a 6/5(or a landfetch for that 9th forest to summon Krosan Cloudscraper).
BegleOne
★★★★☆ (4.0/5.0)(3 votes)
They call me... MR. PIG!!!
MockTurtles
★★★★☆ (4.0/5.0)(3 votes)
@OrzhovGhostCouncil I wouldn't say this should never be hardcasted. Part of the beauty of this card is that it has the option to be hardcasted. While 7 for a 6/5 is a pretty bad deal, in the late game that 6/5 beat stick can be extremely helpful.
6/5 vanilla for 7 straight-up is a bad creature when you're looking at cost-benefit of putting in your deck, but worrying about the efficiency doesn't matter so much when you've already got the mana to cast it. A 6/5 body is no joke in a lot of board states. The beauty of this card is it can be played early to set up your game, or played late if the body is helpful and you're there with the mana anyway.
Comments (16)
in all seriousness this is a mana ramp/fixing spell that lets you draw too, and it has a 6/5 attached to it for good measure.
I wouldn't say this should never be hardcasted. Part of the beauty of this card is that it has the option to be hardcasted. While 7 for a 6/5 is a pretty bad deal, in the late game that 6/5 beat stick can be extremely helpful.
6/5 vanilla for 7 straight-up is a bad creature when you're looking at cost-benefit of putting in your deck, but worrying about the efficiency doesn't matter so much when you've already got the mana to cast it. A 6/5 body is no joke in a lot of board states. The beauty of this card is it can be played early to set up your game, or played late if the body is helpful and you're there with the mana anyway.
There's nothing wrong with hardcasting this guy.