Chunky and hard-to-use. No reason to use this, either.
FragNutMK1
★★☆☆☆ (2.0/5.0)(1 vote)
This is way better than the more modern Calciform Pools and it's ilk. This doesn't require you to bank mana, it just gives it to you.
Deathtamoor
★★★★★ (5.0/5.0)(1 vote)
The Masque block storage lands are so much better than this, if you had something to untap it you could get storage counters. A much more intuitive way of doing it, and the land is open until end of turn.
Weretarrasque
★★★☆☆ (3.3/5.0)(3 votes)
The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an cost worth paying.
But if you're patient, I suppose it wouldn't be bad.
Radagast
☆☆☆☆☆ (0.0/5.0)
Decent card if for no other reason than it doesn't require any input (other than leaving it tapped) to charge it up.
Psychrates
☆☆☆☆☆ (0.0/5.0)
For the color that loves to stall, this is a requirement. For the long drawn out spell combo, likewise. Stall deck: 5/5 IRL 3.5/5
Equinox523
★★★★★ (5.0/5.0)(1 vote)
This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Plains, you'd need to invest 4(!) turns. Compare this to Ruins of Trokair, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped.
This one might be more playable than some of the others, due to white's combination of cheap quality creatures like Savannah Lions and White Knight, and its propensity to stall and control the board in the early days of Magic. Land Tax could allow you to fetch tons of lands, while you continued pumping out creatures, holding the white mana for a big Akron Legionnaire or Elder Land Wurm or whatever bloated white fatty people used to use in the lategame (I know, I was joking about when Serra Angel was considered too powerful to be printed).
Comments (8)
But if you're patient, I suppose it wouldn't be bad.
This one might be more playable than some of the others, due to white's combination of cheap quality creatures like Savannah Lions and White Knight, and its propensity to stall and control the board in the early days of Magic. Land Tax could allow you to fetch tons of lands, while you continued pumping out creatures, holding the white mana for a big Akron Legionnaire or Elder Land Wurm or whatever bloated white fatty people used to use in the lategame (I know, I was joking about when Serra Angel was considered too powerful to be printed).
Here's the storage land cycle for the curious: