Pointed Discussion

Magic: The Gathering Card Comments Archive

Corrupted Zendikon

Multiverse ID: 197874

Corrupted Zendikon

Comments (20)

Demonic_Angel13
★★★★☆ (4.7/5.0) (5 votes)
3/3 for 2, plus the fact that you get to trigger your landfall abilities when it dies is good.
mutantman
★★★★☆ (4.2/5.0) (3 votes)
Nice card for limited. Not so much anywhere else, though.
Neutralion
★★★☆☆ (3.5/5.0) (4 votes)
It is not very powerful, but its just Zendikon... and I just like Oozes.
A3Kitsune
☆☆☆☆☆ (0.7/5.0) (7 votes)
Worst of the Zendicon.
Mr_Hendry
☆☆☆☆☆ (0.0/5.0)
I generally like the Zendikons. Especially this one because it's Oozy. What bothers me is that this is obviously a swamp come alive and yet you can use it on an island or even a mountain or plain. It just doesn't fit the flavor. I would have liked to see this cards limited to the appropriate land type or at least given a penalty for being used on an inappropriate land type. The problem is, I suppose, that such an ability would not be very much in step with the complexity level of commons.
JacksJokeShop
★☆☆☆☆ (1.2/5.0) (2 votes)
Hello, Watchwolf, I missed you.
dchamber26
☆☆☆☆☆ (0.5/5.0) (1 vote)
Play Corrupted Zendikon on a Dark Depths. With a Vampire Hexmage you can bring it back and get another 20/20 creature. If you use Grim Discovery you get both Vampire Hexmage and Dark Depths back.
pigknight
☆☆☆☆☆ (0.0/5.0)
No elemental type?
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
Think of it as a 3/3 haste for 2. Sounds nice, right?
Kryptnyt
☆☆☆☆☆ (0.5/5.0) (1 vote)
Throw it on a Strip Mine just to *** off your opponent.
Mudbutt_on
☆☆☆☆☆ (0.0/5.0)
1/1 would have been better. Than you could have thrown in on your opponent's lands repeatedly with say... an Engineered Plague on the board.
tcollins
☆☆☆☆☆ (0.0/5.0)
Run with Ooze tribal
134G0N
☆☆☆☆☆ (0.0/5.0)
has anyone thought of using this with something like evolving wilds..? sac it then comes back to your hand and play it again. It make more out of your lands.
AshToMoutHound
☆☆☆☆☆ (0.0/5.0)
Cheap, fast and guards well against smaller creatures without evasion which is all I need early in the game.
Arachnos
☆☆☆☆☆ (0.0/5.0)
You can't have two Marit Lages in play at once, dchamber. They're legendary, so they would off each other. This tactic only works if your first Lage is killed, bounced, whatever.
Tigt
☆☆☆☆☆ (0.0/5.0)
This guy looks so thrilled. He knows it's huggsy hour.
majinara
☆☆☆☆☆ (0.0/5.0)
Meh.
Well it's either a 3/3 hasted guy for three mana, or a 3/3 guy without haste for two. And it has basically an upkeep of one black mana, if you want to attack or block with it.

You can also cast it on an opponents land to make it vulnerable to creature kill.

A downside if of course, that you can't rely on this creature, since it's vulnerable to enchantment, creature and land removal.

All in all it's pretty meh.
Vastator
☆☆☆☆☆ (0.0/5.0)
I like this card - since I run a simic type deck I actually can physically remove all its drawbacks with cards like Shielding Plax
TPmanW
☆☆☆☆☆ (0.0/5.0)
Decent combo with Eradicate. Unfortunately they do get the one land back.
Totema
☆☆☆☆☆ (0.0/5.0)
TPMan: Eradicate specifies a nonblack creature, so that doesn't work. The combo you're looking for is Liquimetal Coating + Splinter.