For a Wall, its a good card, i do wish it had flying tho
mutantman
★★☆☆☆ (2.8/5.0)(2 votes)
Strictly a limited card. It's a shame this doesn't fly. That would make it a lot more playable. As is, I'm not sure. I might pick it 8th or 9th or so if I'm playing a defensive deck.
ajpinton
☆☆☆☆☆ (0.0/5.0)
This card works well in Zendikar, when the land dies it goes back to your hand. So you can play in again and get more landfall.
JacksJokeShop
★★★★☆ (4.0/5.0)(1 vote)
If you're running Perimeter Captain, you should probably run these too.
wolfbear2
☆☆☆☆☆ (0.0/5.0)
I don't know Khaztr, the red one has been kinda a let down. I'ld rather run this if I can just cause it eats bears instead of being eaten by them.
@ Mutantman, I don't think it's Strickly a limited card. A friend has been playing around with a control deck that runs this, he says it works well for him, but well see.
zpikduM
☆☆☆☆☆ (0.0/5.0)
I use it in my Sigil of the Empty Throne deck, cause having a sigil down would give me a 4/4 and a 2/6 for 3.
Khaztr
☆☆☆☆☆ (0.0/5.0)
By far the worst of all the Zendikons in my opinion :(
EDIT: The reason being: one of the Zendikons' main befefits is that they have haste when played on a land that was already in play. That bonus is almost completely wasted by this card.
Also, Zendikons can potentially be stacked on top of eachother on the same land and take on eachother's abilities. For example, if you play a Vastwood Zendikon on a land with Wind Zendikon already on it, then you have a 6/4 flier with haste. However, mix Guardian Zendikon with any other Zendikon and you've managed to permanently keep them from attacking. Yet another drawback to this card...
I don't think Guardian Zendikon is that bad. {2}{W} to turn a land into a 2/6 blocker seems decent, cards that benefit Defenders (like Perimeter Captain) work well with it, and when you don't need to block something you can always just tap it if you need mana.
Pairing it with Wind Zendikon (like others have said) compensates for its lack of ability to block flyers, and if you run Terra Eternal you have 2/6 Walls that can't be destroyed.
Saxophonist
☆☆☆☆☆ (0.0/5.0)
Why does this card's art remind me of Katamari Damacy?
Nagoragama
☆☆☆☆☆ (0.0/5.0)
Very cool art. Just wish the card was a little better.
ArmoredMercenary
☆☆☆☆☆ (0.0/5.0)
I am a casual magic player. When I opened a few Worldwake packs. I thought it was a neat card. I added it to a deck that needed a little more creature defence. Well after that I have decided it is a waste of deck space.
Guest969189670
☆☆☆☆☆ (0.0/5.0)
I was looking at this card earlier, and now I have a question I couldn't figure out looking at the rules. Say I have it enchanting a land that can activate into a creature, such as Celestial Colonnade or Ghitu Encampment. When I use the activated ability, does the creature it becomes completely override the creature it already was? Or would I just be stuck with a 2/1 with both defender and first strike.
If it is the other case, then I imagine it being extremely useful paired up with Celestial Colonnade, since it can still defend on your opponents turn even if you attacked with it on your previous turn.
EpicBroccoli
☆☆☆☆☆ (0.0/5.0)
Wish it had Flash or Flying, @wolfv the artwork makes it seem like it should have flying.
Goatllama
☆☆☆☆☆ (0.0/5.0)
SUDDENLY, PLATES
OrzhovGhostCouncil
☆☆☆☆☆ (0.0/5.0)
@Khaztr: You wouldn't be able to stack them to make beefier creatures. Notice how they all say "becomes." That means the last one to be played on the land is what it becomes. So if I played Vastwood Zendikon and then played Wind Zendikon on it as well, it would become the 2/2 flier, not a 6/4 flier.
Guest417278055
☆☆☆☆☆ (0.0/5.0)
Great way to give you opponent a useless creature! I use this in my creaturless pauper enchantment deck. Play it on my opponent and it always guarantees my stab wounds and other negative creature enchantments have a home.
Comments (18)
@ Mutantman, I don't think it's Strickly a limited card. A friend has been playing around with a control deck that runs this, he says it works well for him, but well see.
EDIT: The reason being: one of the Zendikons' main befefits is that they have haste when played on a land that was already in play. That bonus is almost completely wasted by this card.
Also, Zendikons can potentially be stacked on top of eachother on the same land and take on eachother's abilities. For example, if you play a Vastwood Zendikon on a land with Wind Zendikon already on it, then you have a 6/4 flier with haste. However, mix Guardian Zendikon with any other Zendikon and you've managed to permanently keep them from attacking. Yet another drawback to this card...
Of course, putting a Guardian Zendikon on top of a Wind Zendikon has its uses.
Pairing it with Wind Zendikon (like others have said) compensates for its lack of ability to block flyers, and if you run Terra Eternal you have 2/6 Walls that can't be destroyed.
If it is the other case, then I imagine it being extremely useful paired up with Celestial Colonnade, since it can still defend on your opponents turn even if you attacked with it on your previous turn.
-Swag_Crow