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Magic: The Gathering Card Comments Archive

Elvish Archdruid

Multiverse ID: 191392

Elvish Archdruid

Comments (27)

Vinifera7
☆☆☆☆☆ (0.8/5.0) (2 votes)
Nice! An elf lord!
Guest2146443305
★★★★☆ (4.5/5.0) (5 votes)
Like Elves weren't crazy enough already?
SoulReaverDan
★★☆☆☆ (2.0/5.0) (2 votes)
This plus Thousand-Year Elixir. I got a turn four 10/10 Primalcrux with this combo, and in one instance a late-game 50 damage Banefire. Nothing like a field of elves and 1 mountain to pull a game against a life gain deck together.
Oleander
★★★★☆ (4.1/5.0) (4 votes)
Yay for breaking elves some more and seriously undercutting the merfolk and anything blue. Token decks are already irritating enough, and having a bajillion mana along with it will only serve to make them more annoying.
Qazior
★★★★☆ (4.0/5.0) (3 votes)
And this is why they took mana burn away?
spoonish
★☆☆☆☆ (1.5/5.0) (1 vote)
imagine if priest of titania came back with this..
Archangelion
★★★★☆ (4.6/5.0) (7 votes)
Wow, is this what happens when a priest of titania and an elvish champion have babies?
Iiory
★☆☆☆☆ (1.3/5.0) (3 votes)
welcome.hire in our wood ,we elves love to make stuff,and hire is our mous noble work darksteel colossus...wait,stop it stop it aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
FirstPrime
★★☆☆☆ (2.2/5.0) (2 votes)
Blue is powerful enough it doesn't need cards like this! All I hear around here is blue sucks this blue sucks that. So what if merfolk got undercut here, open your eyes and look at those blasted faeries! Nuff said.
ZioKai
★★★☆☆ (3.8/5.0) (3 votes)
Priest of Titania plus almost Elvish Champion. Elves are the new power again. Combine this with Lys Alana Huntmaster+Elvish Vanguard/Essence Warden and who have hugh life gain and/or hugh elf army. Couple with Elvish Promenade for just stupid proportions. 5/5
Duelwolf
★★★★☆ (4.2/5.0) (3 votes)
pretty decent, this is major mana production and sine elves can make huge armies of tokens hes good, besides elvish champion was only good sideboard in elf decks, this guy is good in pretty much all situations with elf decks, especially without mana burn
Zulp
★★☆☆☆ (2.3/5.0) (5 votes)
This just makes green look bad. Screw the Elves already, let's get a new green tribe.
Kryplixx
★★★☆☆ (3.8/5.0) (2 votes)
lmao This is soooo broken. Thanks Wizards.
FrozenHobo
☆☆☆☆☆ (0.0/5.0)
While this is an amazing card i don't think it is fast enough for elf play. I personally think that when you play an elf deck you want to be able to run your deck with two mana on the field. That means you need 4x Priest of titania. If you are running a priest of titania all you are missing is your +1/+1 bonus So i would run 4xImperious perfect (as opposed to my old elvish champion) that way you got a fast mana producing kicker, and your elves can get bigger, and you can make more then one elf. If your deck is able to run from 2 mana on the field you can run 15 to 16 forests in your deck and be completely fine. That is 5 extra elves for your deck. If you run Elvish Archdruid you would need near 20 forests to make sure that when you have him you will have three forests on the field. While this is a good card i don't believe it is fast enough for the elvish style of play. type 2 i think this would be a good card but if your throwing all your elves together from all sets i do not believe this card is the way to go.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
Capable of so much mana. With the green Eldrazi deck that's around at the moment, these guys are fantastic.

Turn 1: Llanowar
Turn 2: Elvish Archdruid
Turn 3: Nissa Revane getting out Nissa's Chosen, then another 1 to 3 cost card from hand (another Archdruid, Nissa, Visionary, Llanowar etc.)
Turn 4: Eldrazi

Having access to up to 6 mana on turn 3, and realistically like that, is nothing short of amazing. It's Lotus Cobra level in an elf tribe deck (though it's not really multiple lotus cobra level ^^). The only problem is, like most fantastic creatures without shroud, it dies to spot removal. =(
epochei
★★★★★ (5.0/5.0) (1 vote)
dude i use this with ant queen constantly putting out ants with coat of arms out, then play an overrun the games over in no time! i give it a 4.8
U-caster
★★★★★ (5.0/5.0) (1 vote)
Wow, imagine this guy with Nissa Revane. GET THAT MANA FLOWIN, BOY!!!!!!!!!!!!
Spideredd
★★★★★ (5.0/5.0) (2 votes)
So this is the new Priest of Titania?
Sick, just sick.
Gezus82
★★★★★ (5.0/5.0) (1 vote)
um... I don't think elves need any more breaking but thanks.

I think I still prefer priest of titania though, but that might have something to do with my access to those at common as opposed to these rares
Pwnsaw
★★★★★ (5.0/5.0) (1 vote)
Merfolk and elves are still the best tribes. Merfolk win legacy, elves win extended. No other tribes have the potential for seemingly impossible blow outs like merfolk and elves.
kotor
★★★★★ (5.0/5.0) (1 vote)
Fun to have 6 g int turn three and 10+ g in turn four.
SleetFox
★★★★★ (5.0/5.0) (1 vote)
The fact that this costs 3 just shows why elves don't need big creatures.
OutlawD1
★★★★☆ (4.1/5.0) (5 votes)
Too bad this card is broken
OrzhovGhostCouncil
★☆☆☆☆ (1.0/5.0) (1 vote)
Since my first ever self-built deck was goblins, I cried when I saw this card... Bring some love back to red, WotC. The goblins could use it.
Gomorrah
★★☆☆☆ (2.8/5.0) (2 votes)
REPRINTED IN M11 BITCHES!!!!!
flipsyalec
☆☆☆☆☆ (0.0/5.0)
best friends with umbral mantle
humor_love
☆☆☆☆☆ (0.5/5.0) (3 votes)
Tribes are for people who don't like to think much about deck construction before playing a deck that can do well.

Slivers and (tribal) elves probably did a good job of doing away with a lot of players who played and enjoyed Magic prior to Tempest.

It's one thing to play with 3 or 4 Llanowar/Fyndhorn Elves, Sylvan Ranger, or Elvish Visionary in order to get fast mana; ensure sufficient mana (especially in multi-colored decks); or play a cheap, crap combat creature that keeps your hand up and keeps your deck rolling.

It's another thing to play with a bunch of all of those, a bunch of these, and a bunch of Elvish Champions. That doesn't take much thought - and all of a sudden you're producing oodles of quick mana with a small-but-growing army of medium-to-big creatures in only a few turns.

Magic became cool not because players could win by matching types and rarities, but because it was a fun game that rewarded intelligence, knowledge, memory, and creativity. It was because you could play as a mage doing cool stuff. It wasn't because you could throw tribes together and let them overcome your opponent for you.

...

But whatever. I guess I'm not single-handedly keeping WotC afloat.