Pointed Discussion

Magic: The Gathering Card Comments Archive

Solemn Offering

Multiverse ID: 189875

Solemn Offering

Comments (6)

Queen_of_the_Fae
★★☆☆☆ (2.0/5.0) (9 votes)
This card almost makes me want to start playing competitively again...
My favorite color is white. For years I have lobbied that MonoWhite does NOT equal white weenie (an archetype that I despise for its monotony!), but fits the bill of mid-range. For white should be able to do anything... maybe not everything well, like counterspelling for instance (I feel that W should only EVER get soft counters that do things like force spike, mana leak, memory lapse, and MAYBE, though it would have to be a rare or something, remand. Since it doesn't REALLY counter a spell outright... just stalls it.)... but white can pretty much do everything all the other colors can, with the exception of drawing cards outside of cantrips. And with the release of decent white removal again (though, like lightning bolt, I find Path to Exile on the side of "too powerful"), here's looking at you Celestial Purge! White had attained just where it should always be... with the exception of a disenchant that didn't cost upwards of 4 mana...

Then a 3 mana disenchant happened in M10.... that even gained you life! (which basically makes up for it being a sorcery) And I rejoiced! Then the rest of White revealed itself to be nothing but white weenie.... It felt like I was a black guy who had JUST attained equal rights with whites.... woke up the next day and found myself a slave again.

To be fair, white does offer some crappy enchantress style things... but lacks any good enchantments to have fun with her...

save maybe sigil of the empty throne...

Oh, and the flavor text on this card, much like most of the flavor text of M10, sucks. Hugely.
It's not funny, even though it tries to be. And just fails at making sense with the art.
UltimaCenturion
★★☆☆☆ (2.2/5.0) (6 votes)
Queen, white should not be able to do "anything," as you put it. Really, white is mostly about defense, meaning lifegain, control, and soldiers (particularly ones that are good at blocking.) This is okay control, but its rules text implies something black, green, or red, not white. White is not a compendium of all colors, if you want that, run a 5-color deck (try Maelstrom or maybe Scarecrows, even though I hear the latter isn't great, and I haven't seen many people try their hand at Maelstrom.) Seriously, if white WAS a compendium of all the other colors, what is the point of making colorless cards? And the backs of the cards would have to depict a square with white in the middle and the other four colors at the corners. And everyone would be running white in their deck, which would make me split off and make my OWN game.
Anyways, I agree about M10s flavor. Its slapstick, shallow, and not very witty (which is true for pretty much ALL of M10 in general, not just its flavor). The art for the M10 series looks more like a computer simulation would chuck out, rather than a real human being. Its computer computations, not art. M10 really, really stinks. And I wish they were cycling Alara and all its spinoffs out, rather than the Lorwynn/Shadowmoor world, since Alara is Tolkien-mythology mutilation (like all of the modern-day fantasy genre), and Shadowmoor is genuinely creepy, and Lorwynn is genuinely cheerful (and not in an annoying way.)
If Zendikar or whatever that new world coming out is anything like M10, Wizards Inc. is going to have a few nukes heading in its direction.
Belz_
☆☆☆☆☆ (0.5/5.0) (1 vote)
Black is the color of everything, actually, but I agree that White is also awesome. Both of them together ? Best mix ever! Anyway, good card ;)
DoctorKenneth
★★★★★ (5.0/5.0) (4 votes)
Alright, first, let me sort out a few comments from my fellow commenters. I know you all have posted and moved on, but I make mention of this purely for the interest of others.

White should not get counters, soft or no. Blue has already been accused (by Wizards, mind you) of having too big a piece of the pie, and was auctioned off somewhat (copying spells got extended into red, white got a bit of blue's air power, green even got some card draw). It solidly has counterspelling, though. Don't take that away from it. Mana Tithing aside, white is defined well enough as to not need to take anything else. As mentioned, it is a colour about protection, small to medium efficient creatures, enchantments, multiple-creature boosts (ala Glorious Anthem), and life gain. Also as mentioned, it's moving into the realm of solid creature/everything else removal, which I never really thought was fitting for the colour, but there you go. Also, Queen, your slavery comment was incredibly awkward. Try....try not to do that too much.

White also has multiple good enchantments, contrary to Queen's comment. Oblivion Rings, Honor the Pure, Story Circle, etc, etc. In fact, it and green have not only a monopoly on pro-enchantment effects, they also have quite a lock on enchantment removal- something that I always found a little odd. Compare this with artifacts. Blue undoubtably has the most pro-artifact effects, but green, white, red, and also blue (to a lesser extent) have reliable means of dealing with artifacts. With enchantments, blue can only bounce and counter, while red and black can do little at all. Not that I would expect every colour to answer ever permanent, it's just odd that green and white guard their enchantment removal like some secret military technology.

M10 was as good as any core set. It was marketed as though it was not a core set. That was the problem. Let us move on.

Turns out Zendikar was better than a core set! Huzzah, I guess.

Right, now with all that out of the way: this card embodies White very nicely. Solid sideboard card, to be sure. You'll find much better things, of course, but for limited, casual, or even standard you'll do fine.
achilleselbow
★★★★★ (5.0/5.0) (1 vote)
Yea, black is in fact the jack-of-all-trades color, the idea being that the black mage will sacrifice his minions, his life, and even his mind for the power to win at all costs, in whatever way necessary. White has some of that versatility as an effect of being the opposite of black. Like black, it gets plenty of fliers, very efficient low and mid-range creatures, a ton of creature removal (though the flavor of white removal is always distinct from that of black), and even some graveyard recursion effects. But it gives up black's direct damage and huge creatures, while gaining stronger lifegain, more versatile and powerful removal, and better tribal abilities (though with Vampires and Zombies recently this is less of a difference). White shouldn't get active counters, but I can see it getting passive ones like Dovescape, as well as stuff like Abeyance that prevents them from casting spells in the first place.
rulesinquisitor
★★★★★ (5.0/5.0) (1 vote)
@Queen
I hardly think your struggle is on that level, wrenching as it may be.