This cycle of lands is Infamously worthless, but I like how this one says "may band" while the other four say "gains bands." That is really endearing.
NoobOfLore
★★★★★ (5.0/5.0)(1 vote)
Wow. Actually managed a lower rating than wood elemental.
SkyknightXi
★★★★★ (5.0/5.0)(2 votes)
From what I can tell, this cycle was SUPPOSED to be the justification for such otherwise (and potentially still, despite the initial scheme) low-wattage legends as The Lady of the Mountain and Tobias Andrion. Andrion's advantage over Serra Angel and Air Elemental was that once you got the Cathedral of Serra and/or Seafarers' Quay out, he'd have banding, every turn (not every other turn like with Helm of Chatzuk, not to mention the banding would be for more than just one creature). Very selective banding, yes, but it WAS within the adventurers' party (q.v. D&D personal campaign inspirations); the Cathedral & Co. were where the adventurers met and formed that party. In fact, extrapolating from the whole situation with Andrion, I think the original intent was that you were EXPECTED to use these lands to create the adventuring party, and thus bring the legends to their intended potential. Very strictly top-down design, but I think the problem was just overestimating how powerful banding was.
Seriously, what kind of drugs were the old R&D team on when they thought of Banding and how useful it would be? It certainly didn't merit a cycle of cards that did nothing but grant it to a mostly underplayed permanent supertype.
Kirbster
★★★☆☆ (3.5/5.0)(1 vote)
Skyknight seriously opened my mind with these things. You could create your own adventuring parties! Wow....
Comments (6)
Actually managed a lower rating than wood elemental.
Seriously, what kind of drugs were the old R&D team on when they thought of Banding and how useful it would be? It certainly didn't merit a cycle of cards that did nothing but grant it to a mostly underplayed permanent supertype.