Pointed Discussion

Magic: The Gathering Card Comments Archive

Wall of Tombstones

Multiverse ID: 1469

Wall of Tombstones

Comments (15)

Hydrogoose
☆☆☆☆☆ (0.8/5.0) (6 votes)
they're actually graves
Arthindole
★★★☆☆ (3.2/5.0) (3 votes)
They look like Tombstones to me. Meh
Tiggurix
★★☆☆☆ (2.2/5.0) (4 votes)
"Wall of Tombstones"? Really? What were you smoking R&D!?
C_h_o_z_o
★★★★★ (5.0/5.0) (4 votes)
Card: "At the end of your upkeep"
Errata: "At the beginning of your upkeep"
shadygrove
★★★★☆ (4.4/5.0) (5 votes)
@Tiggurix This set was before the modern structure behind magic formed. Legends was mostly made by one guy.
bagilis
☆☆☆☆☆ (0.5/5.0) (4 votes)
so a wall which is 0/1 your opponents turn and x/x+1 your turn? How interesting!
Atali
★★★★★ (5.0/5.0) (1 vote)
@bagilis

It's 0/1 only for the first turn, when it's toughness gets set, it stays set until your next upkeep.
ClockworkSwordfish
★★★★★ (5.0/5.0) (2 votes)
This seems really cool. If they're gonna remove it, they'll be able to, but that's true of most creatures. And it can get BIG.
SkyknightXi
★★★★★ (5.0/5.0) (2 votes)
I never did figure out why it never got into a core set, considering that black is supposed to draw power from what's in graveyards (before and after reanimation). Admittedly, I don't think we're going to see EXACTLY this particular card again; they'd retemplate it so that it changes at the same moment your graveyard's creature content does, not each upkeep (I have a hunch the upkeep timing was about making combat calculations a touch less irksome; if it received exactly lethal damage at the same time you lost another creature, would that new creature save the wall?).
yyukichigai
★★★★★ (5.0/5.0) (2 votes)
It's not going to directly win you any games, but if you're playing a deck that puts a lot of cards in your graveyard this can bring some serious blocking to the table for a relatively low cost. Unfortunately its overshadowed by some newer cards, particularly Wall of Tanglecord, a 0/6 for two mana. Late-game the Wall of Tombstones might be bigger than a 0/6, but on turn two, not a chance. On the other hand, if you put out Doran you get a black Lhurgoyf with defender.

This has a few things working against it, mostly its toughness being updated during your upkeep, which makes its useless on its first turn. I'd also be a lot more impressed if its toughness was based on the number of creature cards in ALL graveyards, not just yours. If Mortivore can function like that with a regeneration ability for four mana, I don't see why a zero-power defender couldn't work the same way for half the cost.
Salient
★★★★★ (5.0/5.0) (2 votes)
Gee, I'm glad it told me the * was below. I'm not sure I could have figured it out otherwise.

The 1+* mechanic is fun, though. Sooner or later an opponent will ask, "one additional toughness per dead creature, ok, I get it -- but where's that extra 1 coming from?" At which point you get to respond, "That tombstone's for you."
NeoKoda
☆☆☆☆☆ (0.0/5.0)
Pretty flavorful, at least.
Dragasm
☆☆☆☆☆ (0.0/5.0)
I like the idea of your oppenents creature trying to smash through a graveyard to get you, only to keep tripping over the increasing amount of headstones whenever your creatures are buried.
RetroGamer3
☆☆☆☆☆ (0.0/5.0)
This should have been in Innistrad.
Goatllama
☆☆☆☆☆ (0.0/5.0)
Suddenly tombstones EVERYWHERE