Pointed Discussion

Magic: The Gathering Card Comments Archive

Abduction

Multiverse ID: 14526

Abduction

Comments (22)

Opant1
★★★☆☆ (3.1/5.0) (5 votes)
A little better that the old-fashioned Control Magic, since it un-taps the creature so at least you can block with it.
bigrig69
★★☆☆☆ (2.2/5.0) (4 votes)
far worse than control magic.
Bouchart
★★★★☆ (4.4/5.0) (5 votes)
It's not necessarily worse than Control Magic. You can cast it on one of your own creatures, so when it dies, it'll return to play.
Plantboy81
★★☆☆☆ (2.5/5.0) (3 votes)
Imagine this as an instant..................It would be almost broken.
DoctorKenneth
★★★★☆ (4.5/5.0) (2 votes)
Step 1: Switch creatures with your opponent using Chromeshell Crab, Puca's Mischeif, Spawnbroker or something similar.
Step 2: Steal back your own creature with this.
Step 3: Get your creature back if it should die.
Step 4: ???
Step 5: Prophit!
Sage_Phoenix
★★☆☆☆ (2.0/5.0) (1 vote)
Great card. Slightly more expensive then I would like it to be but it's extremely helpful. It kind of removes the need for "Control Magic" unless you're running a deck that heavily focuses on stealing creatures and need more than 4 of these.
Calver
★★★★★ (5.0/5.0) (3 votes)
The way I see it, it's great for playing AGAINST Control Magic.
Mister_Tapwater
★★★★★ (5.0/5.0) (2 votes)
A reasonable Control Magic variant. Having the creature as a blocker could be key in a control deck, although you'd never want to trade or chump with a creature you Abducted. Probably at its best against a black deck, because the nonblack clause on popular removal like Terror means they might not be able to deal with their own threats.
Fanaticmogg
☆☆☆☆☆ (0.0/5.0)
Never seen this before. Pretty cool.
AvatarOfHOE
★★☆☆☆ (2.5/5.0) (1 vote)
C'mon people... this is not better than Control Magic. While C.M. isn't strictly better, it is far more useful in dealing with and taking advantage of your opponents creatures. A card like control magic basically functions as blue removal with an added bonus. Since blue is the craftiest color, a blue player says "why waste a perfectly good creature, I'll just take it for myself." I would much rather the creature just die than return to my opponents side of the battlefield. And this greatly outweighs the usefulness of being able to play it on your own creature.
BuffJittePLZ
★★★★★ (5.0/5.0) (1 vote)
I would say that over-all this is a bit better than CM. If the oppponent gets the creature back it is most likely because you traded creatures or he used a kill-spell on it. Either way, you have not come out behind. The option of using this and him not having a response, or casting on your own creature (like a Keiga :D ), or using it to untap an attacker to have him block is very versatile.

Some cards are more complex and fail, some are more complex and their requirement for some added strategy makes the game more fun. This is one of the latter.
rawsugar
☆☆☆☆☆ (0.0/5.0)
for opponents creaure control magic will almost always be better, but this has the added bonus that you cancast it onyour own creature for great effect - untap+revival is not too shabby even at 4 mana
Progle
☆☆☆☆☆ (0.5/5.0) (1 vote)
cool
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
He's climbin in yo windows, he's snatchin yo people up...
Ragamander
★★★★★ (5.0/5.0) (1 vote)
@DoctorKenneth: You forgot Gilded Drake, which has the benefit, like Spawnbroker, of coming out earlier than Abduction.

With all that said and done, this is a cool card. It's a jack-of-all-trades combination of Control Magic and Angelic Renewal; it's less reliable than Control Magic at simply stealing your opponents' creatures, and it's more costly as a reanimation engine than Angelic Renewal. However, it can be either - whichever one you need most at the moment! Furthermore, this dualism allows for silly tricks, like with the previously mentioned "trade" creatures.

And that makes for one very fun, very versatile, non-broken card. I like it.
Alsebra
☆☆☆☆☆ (0.0/5.0)
Combine it with Iridescent Drake for a perpetual creature.
chiknstu
☆☆☆☆☆ (0.0/5.0)
If I ever use this card, it will probably be used on my own creatures... one of them that taps. I can only imagine combo'ing out with Patron of the Orochi. But anything that taps of your own can benefit from this card. And then when it dies.. it comes back! So maybe something that taps and has an ETB effect... maybe.
atemu1234
☆☆☆☆☆ (0.0/5.0)
The way I see it is that it should have flash and do this. That way it's not just an awesome control spell, but also a method to save your own creature from death.
tcollins
☆☆☆☆☆ (0.0/5.0)
Style points for enchanting an opponent's Phage the Untouchable and sacrificing it.
sean999
☆☆☆☆☆ (0.0/5.0)
A one mana more expensive False Demise or weaker control magic. I use it
Jhyrryl
☆☆☆☆☆ (0.0/5.0)
A perfect addition to your Grimgrin, Corpse-Born EDH deck.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
False Demise functionality is boosted by the untap: You can swing with a creature and then untap it to block, knowing it'll survive if it blocks something too big. Honestly I think the untap makes the card, it makes it a lot easier to find a situation where this is useful.