Why does he have the ame helmet as Venser, Shaper Savant?
FlamingZelda
★★★☆☆ (3.6/5.0)(4 votes)
As long as it doesn't get countered or something like that, you can use its +1 ability the turn it comes into play so it costs GG, essentially. Plus you get 2 extra mana a turn, plus padding for your health...it's ridiculously good. Definitely at least 2 in every green deck.
SimicGuildmage
☆☆☆☆☆ (0.6/5.0)(8 votes)
Nine times out of ten, it only survives long enough to be either :2:: do nothing or :2gg:: put a 3/3 into play. Green can do better.
stygimoloch
★★★★☆ (4.0/5.0)(9 votes)
I find most of the planeswalkers to be highly overrated, but Garruk deserves the hype. In my personal experience he's by far the most likely to actually make a serious impact on the board.
Hawk_man
★★★★☆ (4.0/5.0)(10 votes)
Why does he have the ame helmet as Venser, Shaper Savant?" Because he hunted and killed him. Man is the most dangerous game, and whiny blue wizards are the best game of all ;).
Garruk is amazing and is probably the best (if not the most flashy) of all 9 printed planeswalkers right now.
wwcduck
★★★★☆ (4.0/5.0)(4 votes)
To the comment of :2gg: put a 3/3 into play or :2:: do nothing, the Untap 2 lands ability isn't "nothing". Notably being green, you have atleast 2-3 fairly large dudes on the board ATLEAST by the time you play garruk. Then you put your opponent in a predicament where he/she either gets a) Overrunned or b) swing for garruk, essentially giving your opponent a time walk by swinging at garruk instead of your opponent and leaving no blockers, and leaving yourself wide open to losing a chunk of life.
Queen_of_the_Fae
★★★★☆ (4.1/5.0)(12 votes)
He is a powerhouse. 'Nuff said. One of the most powerful 'walkers they have printed.
His first ability means that he basically costs two. Which plays well with green, because he can protect himself by allowing you to play him and a creature for blocking in the same turn.
His second ability is used occasionally, from what I've seen, and is always good. A free 3/3? and it only delays his ultimate overrun one turn with its cost of -1!
His last ability . . . has there really been anything more iconically green than Overrun? And only a 1 turn wait before Garruk can activate it? There really is nothing more to say about this elegant speedy green effect.
The first green Planeswalker. And so-far the only mono-green one. But unlike most 'walker's abilities . . . his "build-up" ability and his "ultimate" ability have only a slight side synergy with each other. (He untaps lands that allows for a player to play more creatures that then get buffed by the overrun . . . but that is not always the case, and doesn't directly bolster his ultimate's effect.)
He is still an insanely good card!
BrimandVormay
☆☆☆☆☆ (0.9/5.0)(4 votes)
he's weak as far as planeswalkers go, he actually basically has NO FINISHER. i mean, sure your monsters have a power-up, but he still doesn't do anything cool. still, all in all he's one planeswalker who's always active, you can use each of his abilities fast and most of them can be used each turn.
Jedi1josh
★☆☆☆☆ (1.2/5.0)(6 votes)
I gave this card a low rating. Not because I think it's a bad card, but because I think it's too good. No spell should be able to put a 3/3 token into play for 3 turns straight for only 4 mana. Not to mention it's other abilities.
Dingo777
★★☆☆☆ (2.8/5.0)(4 votes)
plainswalkers love the enchantment, doubling season, with that, garruk comes in with 6, can be bumped to 8, go down to 5 and have 2 3/3 or unleash overrun right away
plus, a few enchanted lands, fertile ground, overgrowth, tap 2 overgrowth, add 6 mana to pool, summon garruk with 2 mana still in pool, untap, you still have 2 in pool and another 6 at least on field, or fertile grounds, free plainswalker, plus the right enchantments on land, Nicol, turn 5 at latest, hellkite overlord, godsire, empyrical archangel, all turn 6.......
SavageBrain89
★★★☆☆ (3.5/5.0)(4 votes)
The first ability works beautifully with other mana acceleration cards for summoning big cards early on in the game. Even if he is summmoned on only turn four as long as there are a couple creatures out the chances of him dying are probably low. His second ability is good when your low on creatures but otherwise not all that great. The last ability (Overrun for new player unfamiliar with the game) is devestating if you used his first ability to get big creatures out.
trancebam
★★★☆☆ (3.0/5.0)(3 votes)
He has amazing synergy with Sarkhan Vol, and if you're playing Naya, he works extraordinarily well with Ajani Goldmane as well. Ajani's second ability gives all your creatures a permanent +1/+1, Sarkhan gives all your creatures +1/+1 and haste til eot, and Garruk casts Overrun. That's almost as powerful as Titanic Ultimatum.
The_Somnambulist
★★★☆☆ (3.8/5.0)(6 votes)
@ jedijosh: Garruk should get 5 stars for being awesome, not b/c of being "too" good. Nobody should be modest about an awesome card, it's kinda degrading, after all, these cards were made broken on purpose, in each their own respect.
I got beaten being modest once, I was going to beat my opponent by just attacking for 1 b/c he was at 1 life, but he zapped the creature, and by sheer luck, cascaded into a life gaining card, which helped secure himself, and then I ended up losing.....we both determined it was pure luck that saved him, but it was still a sad thing to lose like that....
Elven_planeswalker
★★☆☆☆ (2.8/5.0)(2 votes)
i will say garruk is good, he basically gives u mana, makes creatures, and buffs them. but thats it. the mana thing becomes close to useless toward the end of the game. making creatures... helps build an army, but those 3/3s wont stand up to bigger creatures, which all colors have. his last ability is a great buff, but it wont have a huge effect, black will weaken the creatures to the point where the gain did at least next to nothing, red will just kill the creatures, white will have too much life to matter, and can nuetralize the attack, and blue... well garruk would no doubt have been countered. green is really all that the last ability will have a lasting impression on. garruk is good, but a lot of the other plainswalkers are better, period.
WitcherRage
★★★☆☆ (3.0/5.0)(2 votes)
I really like that planes walker hes reallllly good i do not admit with ppl that say 3rd ability is like titanic i love him becose he cost me 2 mana all creatures cost 2 mana less and at end he can give nice pv up becose hes easy to defend it do nice combo with token doubling!!
Guest191090682
★★★★☆ (4.3/5.0)(3 votes)
I give him such a high rating b/c of his low mana cost and the ability to pop his ultimate ability after only ONE turn (the turn you cast him). He can be troublesome to keep alive though, but at least he makes his own tokens to prevent his own demise.
Forgeling
★★★☆☆ (3.5/5.0)(3 votes)
Actually, hawk_man and starkiller, I think they have the same helmet because it's the same artist.
orisiti
★★★★★ (5.0/5.0)(5 votes)
I don't think people are seeing how he fits in his niche... if played right, he will survive to do quite a bit. He belongs in creature decks, and therefore should have blockers already out. The final isn't (always) game ending because they also made it cheap enough to easily replicate. Mixed with overgrowth or other mana producing enchant lands, his first ability can make a big green deck explode off the line, his 2nd ability can keep you and him alive in the slow first steps of a large creature or sap deck, and his 3rd works equally well in either of these decks as well. In a big green deck, it gives you creatures the trample they need to use their awesome power (and a little extra power to boot), or in a sap deck it makes you horde of little guys four times as powerful... getting 5 saps past gets you 20 damage, plus any extra from small blockers getting trampled. Lastley, if you waited to overrun till the moment was right, then you are probably close to doing it again, or have a couple of extra stampeders when it goes off.
Kirbster
★★★★★ (5.0/5.0)(19 votes)
From across time and space and the vastness of the multiverse, he has come to untap two of your lands.
divine_exodus
★★★★★ (5.0/5.0)(2 votes)
Oh Lorwyn, how I love thee.
GodWars
★★☆☆☆ (2.8/5.0)(2 votes)
Ok question about the first ability of Garruk Wildspeaker and others with that ability like Arbor Elf, let’s say you have a card in your hand that cost 5 mana but have only 3 lands and you have Garruk out. Could you use his first ability to play the card? Same question with the elf if you hand four lands.
monkfu
☆☆☆☆☆ (0.0/5.0)
yes you can play it if its 5 mana. first tap the three and it goes into your mana pool. then use garruk to untap 2 and then retap 2 of the land making a total of 5 mana. your mana pool doesn't empty until end of turn. so you can add and re-add mana to the pool until you have enuff to do what-ever as long as its before the end of your turn.
calebbevers
☆☆☆☆☆ (0.0/5.0)
what personally like about him is that he (effectively) only costs two
blurrymadness
☆☆☆☆☆ (0.0/5.0)
3 3/3s for 4 mana is pretty good; even over 3 turns; but usually you'll: -Drop a beast now, ramp next turn into something 6-7 cost -Ramp now, getting a 2-3 drop out -Ramp now pointlessly because you're going to use him as a ticking overrun
He's always useful either by gaining board position, mana-fixing, ramping into a finisher, comboing, or whatever else. Fun and fantastic with Lotus Cobra; also, ~$5; which isn't bad for a decent walker that will probably get reprinted.
Comments (25)
Garruk is amazing and is probably the best (if not the most flashy) of all 9 printed planeswalkers right now.
His first ability means that he basically costs two. Which plays well with green, because he can protect himself by allowing you to play him and a creature for blocking in the same turn.
His second ability is used occasionally, from what I've seen, and is always good. A free 3/3? and it only delays his ultimate overrun one turn with its cost of -1!
His last ability . . . has there really been anything more iconically green than Overrun? And only a 1 turn wait before Garruk can activate it? There really is nothing more to say about this elegant speedy green effect.
The first green Planeswalker. And so-far the only mono-green one. But unlike most 'walker's abilities . . . his "build-up" ability and his "ultimate" ability have only a slight side synergy with each other. (He untaps lands that allows for a player to play more creatures that then get buffed by the overrun . . . but that is not always the case, and doesn't directly bolster his ultimate's effect.)
He is still an insanely good card!
plus, a few enchanted lands, fertile ground, overgrowth, tap 2 overgrowth, add 6 mana to pool, summon garruk with 2 mana still in pool, untap, you still have 2 in pool and another 6 at least on field, or fertile grounds, free plainswalker, plus the right enchantments on land, Nicol, turn 5 at latest, hellkite overlord, godsire, empyrical archangel, all turn 6.......
I got beaten being modest once, I was going to beat my opponent by just attacking for 1 b/c he was at 1 life, but he zapped the creature, and by sheer luck, cascaded into a life gaining card, which helped secure himself, and then I ended up losing.....we both determined it was pure luck that saved him, but it was still a sad thing to lose like that....
-Drop a beast now, ramp next turn into something 6-7 cost
-Ramp now, getting a 2-3 drop out
-Ramp now pointlessly because you're going to use him as a ticking overrun
He's always useful either by gaining board position, mana-fixing, ramping into a finisher, comboing, or whatever else. Fun and fantastic with Lotus Cobra; also, ~$5; which isn't bad for a decent walker that will probably get reprinted.