Pointed Discussion

Magic: The Gathering Card Comments Archive

Mosswort Bridge

Multiverse ID: 139515

Mosswort Bridge

Comments (13)

Arvesius
★★★★☆ (4.0/5.0) (2 votes)
I'm surprised I've never heard of people playing this alongside everyone's favorite 12/12. For more fun, add a Stifle to the mix.
Yuyuko
★★★★☆ (4.0/5.0) (1 vote)
In a red/green deck, this, Spinerock Knoll, or both?
Lexew
★★★★☆ (4.8/5.0) (2 votes)
if you already have 10 power out, this will just add to your arsenal - one missed mana is well worth the drawback
Dingo777
★★★★☆ (4.2/5.0) (2 votes)
play it in a naya deck, you will likely only need 2 creatures out to get to use it
2pcsofcandy
★★★★☆ (4.5/5.0) (2 votes)
Perhaps not as easy to activate as its white counterpart, but definitely usable. Give it some time and I think it'll find its way into a great deck and get the recognition it deserves.
Blue_Blur
★★★☆☆ (3.5/5.0) (2 votes)
Wonderful card.
RaLuna
★★★★☆ (4.2/5.0) (2 votes)
This is amazing for Naya Midrange. With a bit of accel you can manage to pull of double Cliffrunner Behemoth with Wooly Thoctar in place. Or, just hideaway a Naya Charm and spring it when you have a couple of 5/5s in play.
Donovan_Fabian
★★★★★ (5.0/5.0) (2 votes)
As everyone else has pointed out, this is really good with naya, you can pick any behemoth in your top 4 cards, and then replay it practically right away with only 2 thoctars in play. It's for 2 mana though not 1, since your tapping a land for mana and then the mosswort bridge also, but if you hideaway a spearbreaker you save 5 mana.
MDStrawHat
★★★★★ (5.0/5.0) (1 vote)
Great Card because its like a form of pseudo card draw especially if you can return it to your hand. And it's card draw that's in the form of a land which is great for card slot/space efficiency. Really good fun overlooked card I think.
Vampire-Elf
★★★☆☆ (3.0/5.0) (1 vote)
Out of the hideaway land cards this has GOT to be one of the best. Better than the blue one at least. Ugh takes so long for someones deck to be at 20 cards. Pffft stupid blue hideaway!
sonorhC
☆☆☆☆☆ (0.5/5.0) (1 vote)
Arvesius, do you mean Phyrexian Dreadnought? Why would you do that? It only costs 1 to cast it directly; why would you want to spend GreenGreenGreen on it instead? The idea is that you use this for things that have high mana costs, not on things that have harsh enters-the-battlefield penalties.
OmegaSerris
★★★★★ (5.0/5.0) (1 vote)
@sonorhC
Phyrexian Dreadnought to activate the ability, not to put under the bridge.

Pay 1: Play Dreadnought.
In response to it's ETB trigger, pay Green: Activate the bridge.
Sac nothing and let the Dreadnought die.

Sure, not the most card efficient way to do it but it's quick and dirty and will get the job done for 1Green(+Green, if you count this tapping).

@Vampire-Elf
Shelldock Isle isn't bad if you are playing mill.

60 cards - 7 for starting hand = 53
53 - 5 for for 5 turns (you went first) = 48
Traumatize = 24 cards at the end of turn 5

That isn't counting any other milling you cause or drawing they do. But yeah, in your average control deck, the isle is pretty useless.
James_Kernaghan
☆☆☆☆☆ (0.0/5.0)
Oh Lorwyn. You so crazy.