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Magic: The Gathering Card Comments Archive

Icy Manipulator

Multiverse ID: 129601

Icy Manipulator

Comments (17)

John-Bender
★★★☆☆ (3.7/5.0) (6 votes)
Royal Assassin. . .
Omnei_of_Bant
★★☆☆☆ (2.8/5.0) (5 votes)
i share your pain
Tommy9898
★★★★★ (5.0/5.0) (3 votes)
Poor icy manipulator, you weren't cool and flashy enough to attract new players in M10. So sad :L
Behalter
★★★★☆ (4.7/5.0) (3 votes)
Turn two it with dark ritual, and completely mana muff your opponent, use it with sinkhole and you just wwon yourself the game my friend. 5/5 for flavour, and effectiveness.
Aun
★★★★★ (5.0/5.0) (6 votes)
It's sad how this card lost importance
Tokosan
★★★★★ (5.0/5.0) (2 votes)
my favorite artifact. this used to enrage my friends so bad way back when. i had 4 of them oh god
SavooToan
★★★★★ (5.0/5.0) (2 votes)
Love to play this card, used it with Winter Orb and Propaganda to irritate in multiplayer. Then i used Vesuvan Doppelganger and Clone to kill them. Very slow, but i liked it very much!
TheSwarm
★☆☆☆☆ (1.0/5.0) (3 votes)
can anyone tell me if this can tap equipments? because I've tapped equipments and stolen them with dream leash and I just wasn't sure
sungkwon
★★★★★ (5.0/5.0) (2 votes)
@TheSwarm
Equipments are Artifacts, so yes.
rickert
★★★★★ (5.0/5.0) (2 votes)
I second the Royal Assassin comment. A pity Icy didn't make 2011 since Royal is there.
Enchantment_Removal
★★★★★ (5.0/5.0) (5 votes)
The strong, yet subtle, statement of board presence.

I dread the thought of this game being catered to those with so short of an attention span that they deny this card because it doesn't have large numbers or flashy effects.

Money does show itself off as the main cause of the disparity between winning players and losing players. However, it truly only applies to certain players. Those who budget like no more than $30 a year on Magic Cards (relying mostly on free extra commons) will indeed be in a disadvantaged position. But how many players does that apply to? The number is not important; I want to put attention to those players who seem to be stuck in some sort of never-win-a-game rut but manage to spend, say, at least $75 a year on Magic Cards- or more interestingly, the players hard-pressed for a win (or even a 'put up a fight') who spend as much money as any decent player does. Why are they in that position?
Some super-obvious reasons come to mind:

-Just started playing
-Don't get to spend much time playing
-Very few others to play with, probably who are in a similar position

So, what do expect from someone whom you've seen almost every Saturday at your thingy that is frequented by at least 5-8 people and lasts at least 3 hours, who has a decent amount of cards from last year's expansion and a fair amount of cards from this year's expansion? Is it still rare that that person wins a game? Does his board still not ever have any significance in a multiplayer game?

Perhaps there is something that you, the player in fair standing observing these things, should take upon yourself to investigate and fix. Does everyone else in the group only play with legacy Elves, Goblins, or Merfolk decks? A good idea would be for you to build a deck without Vial, Forces, Thoughtseizes, or non-basic lands worth more than $5.
Does this player always play his Doomblades (or other instants/activated abilities) only during his main phases while the stack is empty? I know of one gentle word to help fix this. "Wait"
Do the other players lie about the rules and never let other people read their cards? Lord of the Pit has an uncomfortable place for them... and you too if you do nothing about it. If you were upset about the M2010 rules making damage not use the stack, those sort of situations (players taking advantage of other players not grasping some rules) are to blame. I'm sure of it.
scumbling1
★★★★★ (5.0/5.0) (2 votes)
"If you were upset about the M2010 rules making damage not use the stack, those sort of situations (players taking advantage of other players not grasping some rules) are to blame. I'm sure of it."

Or, it could just be the stated purpose: that having Mogg Fanatic in two places at once doesn't make logical sense.
pzfreez7
☆☆☆☆☆ (0.0/5.0)
if u tap a land, can ur opponent just tap that land for mana in response? making u waste mana...
Hibron
★★★★★ (5.0/5.0) (1 vote)
pzfreez7: They can tap the land for mana in response. So this is useful in that respect only if you tap the land during a turn that they wouldn't use the mana, or if they would use the land for some other purpose (say it was a Raging Ravine) or to force them to decide what color of mana they want to tap a rare land for before they have all relevant information.
Telltalereaper
☆☆☆☆☆ (0.0/5.0)
@ Hibron & Pfreeze7
More specifically, tapping a card to make ur opponent lose mana won't work like that...they can tap it in response, or if you "tap" their land in response to them using it, they don't lose it...the land is already tapped, and mana is in the pool...activating abilities doesn't use the stack, just the resolution.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
@ pzfreez7:

You can tap an opponent's land during their upkeep. Because of the way mana pools work, the mana is gone by the time they draw a card or get to play stuff during their main phase, effectively shortening the amount of mana they have that turn by 1. There is a land that does this, and it's actually worth quite a bit of money on the secondary market for how brutal it can be. Against decks that are two or more colors, you can color screw them by tapping the land you think they need the most.
Technetium
☆☆☆☆☆ (0.0/5.0)
The card that Voltaic Key is the counter-part for.

Every time I am reminded of this card, I think "I need to play with this card more, it's amazing." Yet somehow it never happens.