Pointed Discussion

Magic: The Gathering Card Comments Archive

Arc Blade

Multiverse ID: 126193

Arc Blade

Comments (28)

Th3_Dark_On3
★★★☆☆ (3.6/5.0) (5 votes)
A somewhat annoying card. especially with double paradox haze

liir007
★★★★☆ (4.1/5.0) (6 votes)
The Energizer Bunny of sorceries. It keeps going and going and going and going and going. **Sidenote** what would happen if this was Forked?
cadenblade
★☆☆☆☆ (1.0/5.0) (4 votes)
If this was forked, it would be double the carnage, double the fun. :)
iondragonx
★★★★★ (5.0/5.0) (5 votes)
Best used with the Rift Elemental.
mdakw576
★★★☆☆ (3.0/5.0) (3 votes)
interesting concept
.Akiu
★★★★☆ (4.2/5.0) (3 votes)
Unfortunately, Forking the card only deals 2 additional damage. If a copy of a spell is in a zone other than the stack, it ceases to exist.
Donovan_Fabian
★★★★★ (5.0/5.0) (1 vote)
I actually really like this card, because it can be either player or creature, so you don't have to use it on something you don't want to if there's no creatures in play besides your own. It may only do 2, but it does it again and again through out the game. It's fantastic with volcanic fallout as well, clearing field of all small creatures and then taking down there 4/4, or a 5/5 with a lightning bolt tacked onto it. Get 2 going at the same time and you can have a 4 power burn damage for free every secondish turn. The disadvantage for all this utility being its slow, even when you cast it initially at 3 it wont come into play for a few turns, unless you hardcast it at 5 which most people wont want to do.
Atmos
★★★★★ (5.0/5.0) (5 votes)
Really cool concept. A tad slow, but that's fine.
It's been rather fun with Balefire Liege.
Dernul
★★★★★ (5.0/5.0) (2 votes)
What happens if this card is in my graveyard and I or my opponent memory plunder's it? Does it remove itself with three time counters? I think it would.

If it does and it was my opponent who plundered it, whose upkeep do the time counters come off on? Who controls the spell when it finally resolves? How does suspend work when an opponent is controlling the spell?

Also, freakin good card, i have a deck based around this and the blue and white resuspending cards.
nibelheim_valesti
★★★☆☆ (3.8/5.0) (3 votes)
Fun concept, but it needed to do 3 or even 4 damage to justify the start up cost. 1/5

Yet another example of WotC's old bad habit of being horribly over-cautious when applying new mechanics to burn spells. Yes, Embershot and Cleansing Beam, I'm looking at you... and many, many more besides.

Hopefully Staggershock managed to break the cycle of hate.
Polkovnik_Skyfox
★★☆☆☆ (2.2/5.0) (2 votes)
@metalevolence
This would be better that staggershock because rebound spells only happen twice. This card suspends and casts itself multiple times so it's doing 2 damage every three turns without you having to touch it.
metalevolence
★★★★☆ (4.0/5.0) (8 votes)
this card takes about as long as possible to inflict 2 damage.

luckily, they have printed a version of this card that is good, and its name is staggershock.
surewhynot
☆☆☆☆☆ (0.0/5.0)
Really funny with Pyromancer's Ascention
Delta8722
☆☆☆☆☆ (0.0/5.0)
So how does this work with Echo Mage?
Bursama
☆☆☆☆☆ (0.0/5.0)
(Almost) Free shock every third turn? Yes please.
Fanaticmogg
☆☆☆☆☆ (0.0/5.0)
@Polkovnik_Skyfox: Actually, Staggershock is better since it costs 3 and the second casting happens next turn. This becomes better than Staggershock if the game goes to turn 14 or so. If that happens, you could just play any X-spell instead.
Magnor_Criol
☆☆☆☆☆ (0.0/5.0)
Of course it's not the most efficient burn spell out there, but I can't help but love this guy. He's fun, he's flavorful, and he's repeatable burn.

Seems like they could've made it Suspend 1, since every time after that it's going to automatically be suspended three.
Aun
☆☆☆☆☆ (0.0/5.0)
Incredibly strong in any stalemate-control deck. Sadly red.
DacenOctavio
★★☆☆☆ (2.5/5.0) (3 votes)
It gives burn decks inevitability, card advantage, and it's also nifty removal for EDH.
DoragonShinzui
★★★★★ (5.0/5.0) (1 vote)
Yeah it's a bit on the small side, but still, recurring damage like this is nice.
...
Still, for an investment this big, would 3 have been too big guys?
Hakkayo
★★★★★ (5.0/5.0) (1 vote)
I currently have a deck built around this card and I have had very little trouble with it, its a little slower than many burn decks but it keeps many of the other player's important but weaker creatures off the field and can be used in quite a few helpful combos especially in multiplayer 5/5 in my eyes
OpeeFomenom
★★★★★ (5.0/5.0) (1 vote)
@Dernul

If an opponent plunders your Arc Blade, all of its effects pertain to that player. It will be suspended on their "side" essentially. They will remove counters from it on their upkeep. The spell will be theirs when it resolves. It will effectively be theirs. Pretty much for good. Unless you counter it to put it back in your graveyard.
ArtifactFreak
★★★★★ (5.0/5.0) (1 vote)
Pretty slow in a standard deck but still decently effective if played right.
I used to look at this card and go "meh, it should be three damage."
I know now that that would be a bad choice
In Jhoira EDH it would make it even more of a dik card...
multiple Jhoira's Timebug
OUCH!!
Buderus
☆☆☆☆☆ (0.0/5.0)
Combine with paradox haze for speed.

wholelottalove
☆☆☆☆☆ (0.0/5.0)
Two damage every three turns for the rest of the game. Play four of these and you got constant damage.
TheWrathofShane
★★★★★ (5.0/5.0) (1 vote)
This card is really overpriced, but its such a beautiful card you want to like it. If it did 3 damage or even 4, would be fantastic. Most 1v1 games are over before this can hit twice.
Mode
☆☆☆☆☆ (0.0/5.0)
Far too slow, even for limited.

A shock for five mana is very steep.
A shock for three mana with a three turn delay isn't any better.

Sure, it keeps coming back, but only at very slow intervals.
Sure, there are cards to decrease those intervals, but that just brings it on the level it should already have been.

Compare this to Rift Bolt, which does 150% of the damage for two mana each less regarding both costs, and with just a single turn delay (that might even be advantageous for you).
Or compare it to Staggershock, which is basically a second take on that idea, done right.

This could easily have dealt 3 damage (maybe even 4), or have its cost lowered to 1RedRed / Suspend 3 — Red.
amberbock
☆☆☆☆☆ (0.0/5.0)
Cast this and say this is going to be Legend... wait for it (remove counter)... wait for it (remove counter)... dary (throw down Worldfire). How Barney plays MTG.