pity. the functionality makes sense, but on the other hand restrictions which are also done for flavor reasons are a rather rare sight on modern cards. end-of-turn flicker effects like Otherworldly Journey wouldn't have been game-breaking either.
Tommy9898
★★☆☆☆ (2.0/5.0)(4 votes)
Read it closely, it only targets attacking creatures. Not that helpful since you could just, oh I don't know, block?
Omenchild
★★★☆☆ (3.8/5.0)(2 votes)
Reader is closer, it can block AND do this ability.Even better if its just smiting down little things, but you can block one large creature, do another 4, and the first creature, unless it has trample, won't be able to assign damage if you die. Sounds good to me.
Coincidence
★★★★☆ (4.2/5.0)(3 votes)
Multiplayer card it is then.
caldur06
★★★☆☆ (3.5/5.0)(5 votes)
you guys are tools. this thing kills unblockable creatures.
cjgrimmreaper
★☆☆☆☆ (1.2/5.0)(2 votes)
This effect would've made 10x more sense on a red card...but then again this was time spiral.
Tynansdtm
★★☆☆☆ (2.7/5.0)(3 votes)
Oracle update? "If Durkwood Tracker is on the battlefield, it fights target attacking creature."
Missile_Penguin
★★★★★ (5.0/5.0)(2 votes)
Each Time Spiral card was an homage to at least one previously printed card.
NOT equivalent to the fight mechanic. Like Predatory Urge or Tahngarth, Talruum Hero, the damage is done to the other creature first, meaning you could potentially kill it before it has a chance to deal any damage to the Tracker. In contrast, when two creatures fight they deal damage to each other simultaneously.
ereidivh
☆☆☆☆☆ (0.0/5.0)
@nemokara
Actually, all of those work just like fight. A creature dying from damage is a state-based action, and state-based actions aren't checked during the resolution of a spell. Thus, both creatures will always deal their damage.
Comments (10)
end-of-turn flicker effects like Otherworldly Journey wouldn't have been game-breaking either.
This card is referencing Tracker.
Actually, all of those work just like fight. A creature dying from damage is a state-based action, and state-based actions aren't checked during the resolution of a spell. Thus, both creatures will always deal their damage.