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Magic: The Gathering Card Comments Archive

Urza's Factory

Multiverse ID: 116384

Urza's Factory

Comments (26)

Mode
★★★★☆ (4.2/5.0) (4 votes)
does anyone know if there will ever be an update with the "classic urza lands"?
i mean, you can't really do much with the "Urza's" subtype atm^^
Silverware
★★★★☆ (4.2/5.0) (6 votes)
Its only fair that the tokens cost so much to play. Considering that lands cost nothing to put out.
Bouchart
★★★★☆ (4.4/5.0) (7 votes)
Note that if you have Urza's Mine, Tower and Power Plant in play, you can tap all three for a combined 7 mana. Wonder why...
Lege
★★★★☆ (4.5/5.0) (4 votes)
A pretty funny card - there's an Assembly-Worker artifact creature already in the same set, and this card is obviously a nod towards Mishra's Factory.
Orim-s_Thunder
★★★★☆ (4.5/5.0) (4 votes)
Amazing land. I like it better than Vitu-Ghazi, the City-Tree in any deck.
Auteur
★★★★☆ (4.5/5.0) (4 votes)
Not so bad. Activation cost is high, but in some decks a free, repeatable token generator is extremely valuable.
Lateralis0ne
★★★★☆ (4.1/5.0) (4 votes)
Great synergy with Factory and the Workers in this set. Lots of Assembly Workers running around, pumping one another up and eventually overrunning. With lots of mana, anyway.

Oh, wait...Academy. Okay. It makes sense now.
CatsAreCthala
★★★★☆ (4.6/5.0) (12 votes)
What's up with the Urza land type that does nothing?
djbon2112
★★★★☆ (4.2/5.0) (3 votes)
@Mode: Since Urza and his company have been thematically gone from Magic since 2001, I doubt it.
TDL
★★★★☆ (4.2/5.0) (5 votes)
Madness? THIS! IS! URZAAAAA...aaa's land.
VarteDod
★★★★☆ (4.7/5.0) (8 votes)
Land type: Urza's
I lol'd at this
Saikuba
★★★★☆ (4.3/5.0) (3 votes)
The Urza's type exists so that the Urzatron lands can say things like "if you control an Urza's Mine and Urza's Tower" as opposed to "If you control a Mine and Tower." This one is Urza's for flavor reasons.
NeoKoda
★★★☆☆ (3.5/5.0) (3 votes)
Combos well with Mishra's Factory.
Gabriel422
★★★★☆ (4.2/5.0) (3 votes)
Remember that time when many games came down to who can stick the last Urza's Factory (probably using Ghost Quarters to make sure your opponent can't stick one), and when many control decks relied heavily on this card as a win condition (probably alongside few Teferis)?
Arachibutyrophobia
★★★★☆ (4.2/5.0) (3 votes)
oh I get it it's supposed to work with the urzatron. anyway, this card is only good in certain decks. 7 mana is tough but at least it's a way to occupy an otherwise dead turn.
MasterOfBearLore
☆☆☆☆☆ (0.0/5.0)
Oh Urza. Even when you're dead, you're still telling people that this is your house, and if people don't get the f*ck off your lawn, you'll send some robots to kill them.
Paladin85
★★★★☆ (4.6/5.0) (5 votes)
"Get off ma property!! Its MINE and MINE ONLY!!"

Urza, retired planeswalker
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Beautiful synergy with the Urzatron, and yet another Timespiral card that's just fun to use and full of flavor.
JL2736
★★★★☆ (5.0/5.0) (12 votes)
"Ladies and Gentleman: For years my assembly-workers have slaved at my factory, tower, and power plant to complete my grand creation. At last it is now complete. Behold-- wait for it-- MORE ASSEMBLY WORKERS!!!"

-Urza

Missile_Penguin
★★★★★ (5.0/5.0) (4 votes)
Each Time Spiral card was an homage to at least one previously printed card.

The card references the cycle of lands referred to by players as the "Urzatron" (Urza's Tower, Urza's Mine, and Urza's Power Plant) which produced significant amounts of mana when all were in play. Specifically, one of each would provide a total of 7 colorless mana, exactly the amount to activate this land's ability.

The card also references Mishra's Factory which actually turns into an assembly worker. Urza and Mishra were the central characters in Magic's first storyline during Antiquities; they were rival brothers, both artificers, and their conflict engulfed the entire plane of Dominaria. Tocasia, who is quoted in the flavor text, was their mentor.
battleofwits
☆☆☆☆☆ (0.5/5.0) (2 votes)
7 for a 2/2? F*ck you urza
Apronymous
☆☆☆☆☆ (0.0/5.0)
No one seems to have pointed this out, but the art show the various scenes in the original Urza's Power Plants. Thought that was neat.
matunos
☆☆☆☆☆ (0.5/5.0) (1 vote)
Worst use of Urzatron ever.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
7 mana for a 2/2 is pretty bad though. :P I get that token-creation is probably a hair more powerful than animating, but I still wish it cost a bunch less to make it. Even with all four Urza lands out, you are tapping 4 mana to make a 2/2. By today's Magic, a 4 mana 2/2 WITH FLYING is still considered crummy for Colorless. I guess a continuous stream of them would be worth 4, but this land isn't even good at all unless it eats up all your Urza mana for the turn...unless all your lands are Urza, in which case you might be making a really really huge amount of mana per turn.

I GUESS it's alright, but I still would only give this card 3 stars in an Urza-themed deck. :/
Aquillion
☆☆☆☆☆ (0.0/5.0)
Kjeldoran Outpost points and laughs. Sure, it requires white mana and only makes 1/1s, but it also produces colored mana instead of colorless... and the difference between 2 mana and 7 is pretty huge.

Although this card can sometimes end a stalemate, it's not really worth it most of the time, since a better card could probably have kept you from going to a stalemate in the first place. It's nowhere near as game-changing as Mishra's Factory was in its time.
Taudisban
★★★★★ (5.0/5.0) (1 vote)
5/5 for the type.