As far as firebreathing effects, this isn't a terrible one! Ability to flash it in and use it as a combat trick (goes well with first strike/indestructibility), then bounce it to your hand when the enchanted creature is going to bite it is definitely a big bonus over the traditional Firebreathing enchantment.
rexalec
☆☆☆☆☆ (0.0/5.0)
firebreathing is more old school
Enemy_Tricolor
☆☆☆☆☆ (0.0/5.0)
Cute. Is a red infect deck possible in Modern? Let's find out.
Hunter06
☆☆☆☆☆ (0.0/5.0)
Rapid fire fire breathing 4/5 Stars
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
For 1 mana more then firebreathing, you get flash and the ability to save the aura in a pinch.
now, if i under stand this right, it CAN'T do this:
declare attackers, a 3/2, a 1/1, and a 2/1 declare blockers, a 0/4, a 2/2, and a 3/3 respectively
attacking player flashes in firebreathing, buffs the 3/2 to 4/2 returns it to hand flashes it in again and buffs the 1/1 to a 2/1 returns it to hand flashes it in again and makes the 2/1 a 3/1 then combat resolves with the defender losing all creatures (and if played better the enchantment would end on the 3/2)
I hope this would work, but i believe it does not, because as soon as the enchantment leaves the creature its "enchanted creature gets...." is now no longer in effect, and the 4/2 reverts back into a 3/2. please someone correct me....
Comments (16)
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Funny to use in multiplayer because you can enchant any creature and give it shroud and +1/0
I'm less likely to use this one, but flash is super handy.
4/5 Stars
This card references Crown of Flame which itself references Firebreathing. Crown was part of a cycle of auras that could return to your hand (Shimmering Wings, Shackles, Whip Silk, Crown of Flames, Mourning)
declare attackers, a 3/2, a 1/1, and a 2/1
declare blockers, a 0/4, a 2/2, and a 3/3 respectively
attacking player flashes in firebreathing, buffs the 3/2 to 4/2
returns it to hand
flashes it in again and buffs the 1/1 to a 2/1
returns it to hand
flashes it in again and makes the 2/1 a 3/1
then combat resolves with the defender losing all creatures (and if played better the enchantment would end on the 3/2)
I hope this would work, but i believe it does not, because as soon as the enchantment leaves the creature its "enchanted creature gets...." is now no longer in effect, and the 4/2 reverts back into a 3/2.
please someone correct me....