It's like the only colors that are any good at any shit are black and blue!
EDIT: I'm sorry I refuse to accept your arguments. If you are playing Blue and you cannot ensure that you have exactly the cards you want/need in your hand, you aren't playing enough copies of the right Blue cards. Shuffling Matters in Standard and Modern maybe. It doesn't really have as much bearing on Legacy, where you have access to Jace, the Mthr Flippin Mind Sculptor, and also the Color Blue with CMC 3 or less, which all do similar things....
and Vintage, where you can pack in Tutors, play at least 1 of any card in the game's History, as well as play cards that draw you way too many cards for the mana, with Wheel of Fortune being a relatively bad example by comparison to Timetwister because why splash a color when yours does everything you need it to.
On the one hand, I am not sure whether Annul itself actually gets played in Legacy and Vintage, since actually I'm pretty sure Force of Will is better.... the FACT that Blue is better than Green and Red at answering artifacts is seen in what gets played in Vintage lol.
R&D PREFERS for it to be the case that your comments are more true than mine, which is why we see that in Standard you are absolutely right, but Blue is the Best Color after Artifacts, and that is because it does dick things like counter your spells, and search and filter and draw so that its counters are always timely. :) I think in Legacy even, Green is plenty good enough, but I still don't see Smelt being very relevant.
This whole post is outrageously Spike-crossed with Magical Christmasland Evan Erwin.....but the thing is, if Blue didn't actually create game states SOMETIMES like that, then Counterspell or Ponder would probably be deemed safe for Standard. They are not. XD
I will always stand by saying that Counterspell is better than Vindicate if you are FORCED to say one is better rather than call them even. (Vindicate hitting lands and all being as big a deal that Counterspell is a mana less, and only one color.)
Comments (8)
It's very obvious that you don't understand what "strictly better" means.
Yes, because watching your opponent play a bomb of an artifact, you'd much rather topdeck this than naturalise, right?
Counters only work in a limited time frame. You can't compare them to permanent removal because they work totally differently.
Strictly better than:
Disenchant, Demystify, Wane, Oxidize, Naturalize, even Nature's Claim...AND the new Smelt?! x.x
It's like the only colors that are any good at any shit are black and blue!
EDIT: I'm sorry I refuse to accept your arguments. If you are playing Blue and you cannot ensure that you have exactly the cards you want/need in your hand, you aren't playing enough copies of the right Blue cards. Shuffling Matters in Standard and Modern maybe. It doesn't really have as much bearing on Legacy, where you have access to Jace, the Mthr Flippin Mind Sculptor, and also the Color Blue with CMC 3 or less, which all do similar things....
and Vintage, where you can pack in Tutors, play at least 1 of any card in the game's History, as well as play cards that draw you way too many cards for the mana, with Wheel of Fortune being a relatively bad example by comparison to Timetwister because why splash a color when yours does everything you need it to.
On the one hand, I am not sure whether Annul itself actually gets played in Legacy and Vintage, since actually I'm pretty sure Force of Will is better....
the FACT that Blue is better than Green and Red at answering artifacts is seen in what gets played in Vintage lol.
R&D PREFERS for it to be the case that your comments are more true than mine, which is why we see that in Standard you are absolutely right, but Blue is the Best Color after Artifacts, and that is because it does dick things like counter your spells, and search and filter and draw so that its counters are always timely. :) I think in Legacy even, Green is plenty good enough, but I still don't see Smelt being very relevant.
This whole post is outrageously Spike-crossed with Magical Christmasland Evan Erwin.....but the thing is, if Blue didn't actually create game states SOMETIMES like that, then Counterspell or Ponder would probably be deemed safe for Standard. They are not. XD
I will always stand by saying that Counterspell is better than Vindicate if you are FORCED to say one is better rather than call them even. (Vindicate hitting lands and all being as big a deal that Counterspell is a mana less, and only one color.)