only good if you have urza's glasses or something else that lets you look at their hand or you send something back to their hand.
Owls_and_More_Owls
★★★☆☆ (3.7/5.0)(3 votes)
This + Telepathy = good WUB control.
kroen
★★★★☆ (4.7/5.0)(7 votes)
peope are underestimating this. you can name a land.
Silverware
★★★★☆ (4.4/5.0)(4 votes)
I agree with Kroen. This card is a lot stronger than it looks at first. Can give you a huge advantage by preventing an opponent from playing a land, especialy good against mono-colored decks and it also dosen't give you card disadvantage since it draws.
Designer_Genes
★☆☆☆☆ (1.0/5.0)(14 votes)
Why couldn't this be an instant? Or have Haunt? Or something.
@People saying you can name a land: I forgot it was useful to prevent my opponent from playing lands during my turn. All of those lands with flash/ cards that give lands flash are now officially hosed since this has split second. Twice.
BALDOF
★★★★☆ (4.2/5.0)(4 votes)
@Designer_Genes: It prevent it "until your next turn", so yes, you can prevend forests or swamps for being played.
Ogrillion
☆☆☆☆☆ (0.0/5.0)
Sideboard EDH, vs. Jhoira.
izzet_guild_mage
☆☆☆☆☆ (0.0/5.0)
Nice, it can stop a land drop, or potentially something even nastier, and replaces itself. There are definitely worse cards out there. @ Genes: yeah, it's nice being able to Time Walk every turn, isn't it :P
Cyberium
★★★★★ (5.0/5.0)(4 votes)
I have mix feeling about this card. It can indeed stop a land drop but given how many choices of lands per deck these days and how rare mono-color decks are now, I don't think that's the best use of it. I'm sure naming 'Force of Will' would help in a lot of situations, allow you to cast spells safely after you see a blue opponent suspiciously tapped out.
Stray_Dog
☆☆☆☆☆ (0.0/5.0)
Izzet, Boros and Selesnya are the three other guilds featured in this artwork.
I like how it literally reads "Name A Card". Not just a Magic The Gathering card. ANY CARD. Even your Barclaycard. And if it all goes wrong at least you can always name THE ACE OF SPADES, THE ACE OF SPADES...
DarthParallax
★★★★★ (5.0/5.0)(1 vote)
3.0 stars is the perfect place for this card to sit.
Visions of Beyond has recently replaced Brainstorm as the Poor-Man's Ancestral Recall (ok, fine, maybe not STRICTLY replaced, but it is definitely a contender. If you don't have 800 dollars, and for some reason just can't find Brainstorm cuz its either too old or your shop ran out of Commander decks, then Visions is a fine sub for a variety of decks. Including non-Dredge.)
I would say Conjurer's Ban ought to get to be called Poor Man's Meddling Mage. It hits lands which is very fine, but its a one-shot effect, so you're probably better off calling whichever counterspell or kill spell you think you'll most likely see and force through something fast and strong on your turn. Calling lands can definitely backfire if you don't call the right one. Calling any counterspell is just slightly safer, in case they have two in hand, and you call one of them. They still have a counter, but if you have two threats to play, they won't be able to counter 'em both. Ditto for any Red zappie-burns or Black kill-switches that are nearly functionally equivalent to counters.
The only quibble I really have is, if you're playing BW, I would frankly have to say Vindicate is...ummm Vindicate. and should be played. period. if you still have room for this, read Mortify. This is still my #3 Go-To Dork for Orzhov Shenanickers.
DacenOctavio
☆☆☆☆☆ (0.5/5.0)(1 vote)
This disrupts combo decks, and then cantrips. Very flavorful.
OpenSeasonNoobs
★★★★★ (5.0/5.0)(1 vote)
If you're already running Gitaxian Probe or Telepathy, you might consider this in a really hard control deck. Outside of already being in that situation, I don't see a reason to run this card in any deck. It's just too useless if you don't know what cards are in your opponent's hand. If you want to make sure they never cast that one card in their deck that has really given you trouble, you're looking for Pithing Needle or Phyrexian Revoker.
Frenzy13
☆☆☆☆☆ (0.0/5.0)
Urza? Is that you?
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Useful functionality in EDH of being able to name opposing commanders. Additionally, this works well with bouncing effects: you can return something to their hand (or the top of their library) and stop them casting it again for a turn. Witch Hunter can do this on-colour, even.
gamemaker443
☆☆☆☆☆ (0.0/5.0)
Great card because you can name lands. Naming a land puts your opponent behind you in land, and you do not lose card advantage. Plus if you use cards such as duress you already know what is in your opponents hand.
Quotations
☆☆☆☆☆ (0.0/5.0)
"*** of target edh player" -- dont think this is going to make it into my teysa deck...
Comments (20)
@People saying you can name a land: I forgot it was useful to prevent my opponent from playing lands during my turn. All of those lands with flash/ cards that give lands flash are now officially hosed since this has split second. Twice.
@ Genes: yeah, it's nice being able to Time Walk every turn, isn't it :P
And if it all goes wrong at least you can always name THE ACE OF SPADES, THE ACE OF SPADES...
Visions of Beyond has recently replaced Brainstorm as the Poor-Man's Ancestral Recall (ok, fine, maybe not STRICTLY replaced, but it is definitely a contender. If you don't have 800 dollars, and for some reason just can't find Brainstorm cuz its either too old or your shop ran out of Commander decks, then Visions is a fine sub for a variety of decks. Including non-Dredge.)
I would say Conjurer's Ban ought to get to be called Poor Man's Meddling Mage. It hits lands which is very fine, but its a one-shot effect, so you're probably better off calling whichever counterspell or kill spell you think you'll most likely see and force through something fast and strong on your turn. Calling lands can definitely backfire if you don't call the right one. Calling any counterspell is just slightly safer, in case they have two in hand, and you call one of them. They still have a counter, but if you have two threats to play, they won't be able to counter 'em both. Ditto for any Red zappie-burns or Black kill-switches that are nearly functionally equivalent to counters.
The only quibble I really have is, if you're playing BW, I would frankly have to say Vindicate is...ummm Vindicate. and should be played. period. if you still have room for this, read Mortify. This is still my #3 Go-To Dork for Orzhov Shenanickers.