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Magic: The Gathering Card Comments Archive

Rakdos Carnarium

Multiverse ID: 97082

Rakdos Carnarium

Comments (12)

God_of_Destruction
★★★★☆ (4.0/5.0) (2 votes)
Neat addition to any black-red deck as mana-fixer...
AlphaNumerical
★★★★☆ (4.0/5.0) (3 votes)
Actually, these bounce dual-lands aren't quite mana fixers, although they can be used to splash. Mainly, they provide card advantage and an easy route to untap land > infinite mana.
inmypants22
☆☆☆☆☆ (0.6/5.0) (7 votes)
well you knkow what. this land is not a manafixer. it sucks
darkfury
★★☆☆☆ (2.6/5.0) (4 votes)
this cycle of lands shouldnt have come into play tapped, you already have to retreive a land to play it
Rifick
★★★★★ (5.0/5.0) (1 vote)
Consider it more like a green manaramp card. Birds of paradise for example.

You tap one. (For Lighting Bolt or somthing)
Play Rakdos.
Return tapped land to your hand.
Play returned land from your hand.
Three mana to play with Just like manaramp.

The best part about this is that land is harder to kill then a creature.
On the downside you have a one mana speed bump two if you return an untapped land for whatever reason.
Chamale
★★★★★ (5.0/5.0) (1 vote)
@ Darkfury: If it came into play untapped, you could tap a Swamp, and then return that Swamp to your hand. 3 mana on Turn 2.
Pillow676
★★★★★ (5.0/5.0) (1 vote)
Works well with Terminate
Gabriel422
★★★★★ (5.0/5.0) (2 votes)
These lands are deceptively powerful. The drawbak is essentially "enters the battlefield tapped" and nothing more, because of the following scheme:

T1, 1 mana
T2, play Rakdos Carnarium, still 1 mana from the untap land you bounce
T3, 3 mana

Which is the same progression as if you played a etbt land like Savage Lands on Turn 2.

The reward, however, is that you just made three mana out of two cards. This is +1 card advantage, and so in raw power each land in this cycle is comparable to:

Land
Enters the battlefield tapped.
When it enters the battlefield, draw a card. (+1 CA)
Tap: add 1.

And wow, now it sure looks powerful! With some ramifications, of course, such as its color-fixing capability and that you risk drawing too much / too little mana (since they come two at a time), but then again +1 CA is +1 CA.
No wonder lots and lots of decks play a number of these lands back in the day, aggro and control alike!
bijart_dauth
★★★★★ (5.0/5.0) (1 vote)
Plus with land fall, helps to guarenty a land play each turn. or you can play him and bounce himself, you lose the mana you would gain from a land drop, but you get a even more relible land play, with the ability to play more than one land per turn, or that card that keeps everything you cast tapped untapped.
NeoKoda
★★★★★ (5.0/5.0) (1 vote)
That's a funny carnival. I love the Rakdos, they're so cruel, they torture themselves, while torturing others.
SirZapdos
★★★★★ (5.0/5.0) (1 vote)
Another artistic home-run for John Avon.
Jitteryowl
☆☆☆☆☆ (0.0/5.0)
These cards aren't good for ramp because the offset your land schedule, unless you do a untap combo. More for card advantage.