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Magic: The Gathering Card Comments Archive

Soramaro, First to Dream

Multiverse ID: 74170

Soramaro, First to Dream

Comments (14)

Dark_Raider
★★★☆☆ (3.4/5.0) (7 votes)
Out of all the 'first to' legendaries, this one is definitely the best. it's ability actually ups it's power and toughness by two!
Amphetadex
★★★☆☆ (3.8/5.0) (5 votes)
My third favorite out of this cycle, Soramaro always has a special place as the first of them I tried to build around. He still gets massive points just for having flying, and I really do like his ability, I just wish it didn't cost me four mana. When I'm playing a deck where I get a large hand-size, there's usually card advantage in my hand that is more fairly costed than his ability.
Gwafa_Hazid
★★★★★ (5.0/5.0) (4 votes)
I really like the name of this cycle. Not only do each of them have the name "Maro"(an homage to the progenitor of hand cards=power/toughness), but they also have a prefix attached that somewhat describes them. I only know the translation of 2 of them, but Sora, from Soramaro means Sky and Kage from Kagemaro means Shadow. Anyone else know enough about Japanese to translate?
Kageyaiba
★★★★★ (5.0/5.0) (4 votes)
@ Gwafa_Hazid:

I hope I'm right about this...
Kiyo - praise
Masu - grow (or mass)
Ada - revenge (or enemy)

Angelicarbiter
★★★★☆ (4.0/5.0) (2 votes)
Soramaro, First to Dream "well now the kami wars over i think it is some time for travel"..........(on a distant planes) "hmm.....spellbook?, this looks like a great asset, i think i'll use this along with jace erasure(something along those lines) to mill people"
5/5
HairlessThoctar
★★★★★ (5.0/5.0) (6 votes)
By a most wonderful of coincidences, this guy's name both refers to the original and recurring Maro mechanic and is a proper Ja panese name.

Maro is a recurring suffix for boys names, meaning something along the lines of 'me' or 'I'.

Transliterated; Kagemaro means approximately "Great One of the Sky".
Narim
★★★★★ (5.0/5.0) (1 vote)
When he moves to his new place, Reliquary Tower, he will definitely forgot having ever read in a Spellbook! :)
Mr.Wimples
★★★★★ (5.0/5.0) (3 votes)
Soramaro
Ferlord
★★★★★ (5.0/5.0) (2 votes)
This is pretty good for assisting landfall in a deck.

Say you have a Bloodghast on the field. Attack with it, hope it dies, then just play Soramaro's ability and play that land again and bring him back for more action.

I don't think it can attack again, but whatever, you still have a chump-blocker.
nunyaJs
★★★★★ (5.0/5.0) (1 vote)
Superb Finisher for blue controll in general, and lockdown decks in particular.
4/5
PhyrexianEditor
☆☆☆☆☆ (0.0/5.0)
If you want a creature like this, Sphinx of Magosi is better in almost every way: Cheaper draw with no downside, starts at 6/6 no matter how many cards are in your hand.
Rouser
★★★★★ (5.0/5.0) (1 vote)
@PhyrexianEditior

Not if you play a giant handsize EDH deck. Splashed in any deck he's not that good, but play enter the infinite and you're swinging with a 70/70 or whatever you have left in your deck. Also, his ability works well with landfall.
Londonbrig0
★★★★★ (5.0/5.0) (1 vote)
@Ferlord

Unfortunately Bloodghast can't attack again if you bring him back, because you only get one combat step per turn, and he can't block because of his first ability.

But you are right about it being a decent landfall enabler.
Araganor
☆☆☆☆☆ (0.0/5.0)
Although returning a land to your hand seems like a downside (usually it is), the ability also is putting another card in your hand, thus buffing him even further. This could easily catch someone unfamiliar with Soramaro off guard during combat. So, for all intents and purposes, you are putting 2 cards in your hand for 4 mana. Not as bad when you think of it that way.

Obviously, you should pack some cards like Venser's Journal or Reliquary Tower to get the most power out of this guy. Enchant him with Righteous Authority to double his strength. He is definitely not to be underestimated.