Pointed Discussion

Magic: The Gathering Card Comments Archive

Six-y Beast

Multiverse ID: 73934

Six-y Beast

Comments (20)

Ezenthar
★★★★★ (5.0/5.0) (6 votes)
The card made for Kiwis
Kryptnyt
★★★★★ (5.0/5.0) (3 votes)
pick 5 every time for a while, until your opponent catches on; then pick 6!
NeoMint
★★★★★ (5.0/5.0) (1 vote)
They should've got Anson to do the Eldrazi art
Todzik
★★★★★ (5.0/5.0) (2 votes)
Choose 1. No one will ever guess that! Of course it's stupid to cast 1/1 creature for 4CMC but hey, isn't Unhinged for laughs anyway?
Shadoflaam
★★★☆☆ (3.5/5.0) (3 votes)
Is it 6?
Nicol_Nocturnus
★☆☆☆☆ (1.2/5.0) (2 votes)
Use Doubling Season! Lol no one will ever guess its 12!
sarroth
★★★★★ (5.0/5.0) (2 votes)
@Nicol_Nocturnus: Actually, with Doubling Season on the field in plain sight, they very well may pick 12. Assuming they know how to count, they will know that their chances of guessing the correct number are no lower. It's just as easy to guess 12 or 10 as it is to guess 6 or 5. Sure, your creature will be twice as big if they don't guess correctly, but it won't be harder to guess.
TreeTrunkMaster
★★★★★ (5.0/5.0) (2 votes)
@Nicol_Nocturnus/sarroth
Yeah your opponent should see Doubling Season and know to guess higher, but it will increase your chances of getting a useful creature for the mana out.
The choice between 1, 2, 3, 4, 5, and 6 is not anything near 2, 4, 6, 8, 10, or 12, for your opponent. Doubling Season makes 5 options = 4/4 or better rather than 3. So your opponent has a 1/5 chance of getting it right vs 1/3 most of the time (assuming your opponent knows what's going on and you are actually trying to use this as a playable creature). Actual odds are 1/6 either way though, I realize.
P.S. Doubling Season makes so many cards better haha, I would bet it's the most referenced card on gatherer.
TrueBloodWolf
★★★★★ (5.0/5.0) (2 votes)
Combine with Ambiguity? o.o
bobhenry25
★☆☆☆☆ (1.6/5.0) (4 votes)
Wouldn't he die before you put the counters on him? Because when he hit the field then he will be checked, seen to have a toughness of 0 then killed, all before u put the counters on
NeoKoda
☆☆☆☆☆ (0.0/5.0)
He wouldn't die because it's AS he enters the 'field, not WHEN.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
I usually pick 4. 4 CMC for 4/4 in red is definitely worth it, and people almost always go with 6 or, if they think they're being clever, 5.
OmegaSerris
★★☆☆☆ (2.8/5.0) (2 votes)
@bobhenry25
Rather than just voting you down like everyone else seems to be doing, I'll answer your question because the same thing bothered me when I first started playing.

The 0 toughness rule you are referring to is what is called a "State Based Effect" (or SBE) in MTG. While it may seem these effects happen instantly and cannot be stopped, they have their own timing regulations. In this case (and with many other Variable Colorless-based creatures like many hydras) these come into play.

For one thing, SBE are only checked when the next player receives priority (can cast a spell or activate an ability). A player cannot respond (do something) to anything while a spell/ability is in the process of resolving. This ability, for example, doesn't finish resolving until the counters are placed (or he is sacrificed) and it triggers AS it comes into play. So there is never a time where this is a 0/0 creature AND on the battlefield when a player receives priority (unless you pick zero counters), so by the time SBEs are checked, it has it's counters.
Lash_of_Dragonbreath
☆☆☆☆☆ (0.5/5.0) (1 vote)
I've watched enough adult japanese animation to know where this is going...
It has a hidden ability: "if Six-y Beast is revealed with Induce Despair, the targeted creature gets -13/-13 intead and you may put Six-y Beast from your hand onto the battlefield."
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
I'd guess one, because I know the people I play with.
Axelle
☆☆☆☆☆ (0.5/5.0) (1 vote)
To be a bad sport:

Think of any number. If your opponent guesses correctly, say that it's a different number.
Hunter06
☆☆☆☆☆ (0.0/5.0)
Flavor text should be 'Izzet six?'

3/5 Stars
TheWrathofShane
☆☆☆☆☆ (0.5/5.0) (1 vote)
1 is useless, no-one would do that.
2 is bad.
3 is hill giant.

So we are left with splashable 4/4 for 4, 5/5 for 4, or 6/6 for 4.
Thats 2/3 to get a vanilla creature or 1/3 chance to waste time/mana.

Xhinope
★★★★★ (5.0/5.0) (1 vote)
Easy way to almost never get it to be sacrificed! Put 5 and 1/2 +1/+1 counters on it! It never says you have to put an integer number on it! Then start putting other non-integer numbers on it!
Aelvr
★★★★☆ (4.0/5.0) (1 vote)
Hah! Wrong! I put no counters on my six-y beast.