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Magic: The Gathering Card Comments Archive

Heliophial

Multiverse ID: 50192

Heliophial

Comments (11)

Ace8792
★★★☆☆ (3.0/5.0) (2 votes)
7 colorless mana to do 5 damage to a player or creature thats pretty sucky to me.
don_miguel
★★★★★ (5.0/5.0) (2 votes)
no way, not 7 colorless: wubrg2
HawkW
★★★★☆ (4.0/5.0) (3 votes)
Energy Chamber could make this worth playing if you pay for it with WUBRG and keep it around for a couple turns with two to four energy chambers.
Cyberium
★★★★★ (5.0/5.0) (4 votes)
It's colorless damage, which goes through protection. The cost is definitely an issue, which hinders its power, but it has potential.
Mindbend
★★☆☆☆ (2.7/5.0) (5 votes)
it rubbish , for one of each you can do a lot more than this .

rubbish card which will never be played even in a sunburst deck
Moleland
★★★★★ (5.0/5.0) (4 votes)
Proliferate?
Kiro
☆☆☆☆☆ (0.0/5.0)
If you can produce wubRg, then you obviously produce red. If you can produce red, you don't need this. It's utter crap.

Would have been playable if the manacost was X instead of 5. Like Engineered Explosives.The Mechanic is restricted enough, that bleeding direct damage into other colors would have been fine. Paying 4 mana for 2 damage in blue-green is not going to destroy the color pie.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Giant charge counter battery. I could see this being a viable finisher nuke.
NARFNra
☆☆☆☆☆ (0.0/5.0)
Play Heliophile, then Eternity Vessel, then Dismantle the Eternity Vessel targeting Heliophile. Hope he doesn't have artifact removal.
RPJesus
☆☆☆☆☆ (0.0/5.0)
Autoinclude in Gilder Bairn Pauper EDH.