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Magic: The Gathering Card Comments Archive

Copperhoof Vorrac

Multiverse ID: 48603

Copperhoof Vorrac

Comments (20)

Waldo420
☆☆☆☆☆ (0.5/5.0) (1 vote)
Weakling card
Dark_Raider
★★★★☆ (4.5/5.0) (2 votes)
Awesome in multiplayer, especially if you can suddenly give it trample :D
MTGFreak
★★★☆☆ (3.0/5.0) (1 vote)
Works great in EDH, 6 to 8 players on turn 4 nets you a 20/20 or 28/28 assuming only lands were played lands were played.
morticianjohn
★★★★☆ (4.8/5.0) (3 votes)
suffers with the loss of mana burn. Could be a diplomatic tool in multiplayer though. You offer to attack one player if everyone else leaves everything untapped.
garbagegatherer
☆☆☆☆☆ (0.5/5.0) (1 vote)
Those hooves are not very iron...
izzet_guild_mage
★★★★★ (5.0/5.0) (2 votes)
It needs trample something fierce...solve that, though, and this guy can get real nasty in multiplayer :P
Request
★★☆☆☆ (2.5/5.0) (5 votes)
Like most creatures, it's made better by Rancor.
Drecon84
★★★★☆ (4.8/5.0) (2 votes)
I remember this guy being quite the beating in limited. Always at least 5/5 on attack. Usually bigger. The loss of mana burn did make this a better game but I pity this guy.
Anubisisking
★☆☆☆☆ (1.8/5.0) (3 votes)
Bad card... but that is one mean piggy...
scumbling1
★★★★☆ (4.7/5.0) (6 votes)
This card died in multiplayer formats when they removed mana burn. It went from 'just another fattie without evasion' to 'just another midsized creature without evasion'.
TreeTrunkMaster
★★★★★ (5.0/5.0) (2 votes)
Vorrac Battlehorns helps him out a bit.
Arachobia
★★☆☆☆ (2.0/5.0) (3 votes)
Random Card Comment

While most people lemant the loss of the stack in the modern rules, this card is the first time I realized that loss of mana burn negativel affected some cards. This is one of them. He's still useful against an opponent with creatures with no abilities that won't attack (like Soul Warden), or enchantments or artifacts that have global effects. But I think fans must have twinged a little when they played him after the updated rules.
NeoKoda
★★★★★ (5.0/5.0) (1 vote)
Combos with enchantments.
Kirbster
☆☆☆☆☆ (0.0/5.0)
I think it's funny that while its most distinguishing feature is its copper hooves, they aren't actually in the picture.
brother.humble
☆☆☆☆☆ (0.0/5.0)
I don't understand what people mean when they say he is no longer useful in multiplayer. Sure, before when mana burn existed it made him all the more dangerous but whenever he's played with my friends he's generally swinging for 14 or 20 each time. I add trample and boom, someone is dead. Granted, he's not perfect.
Superllama12
★★★★★ (5.0/5.0) (1 vote)
This could be interesting in a WhiteGreen casual deck with this, Mesmeric Orb, Gideon's Avenger, Gideon's Lawkeeper, and some support as a "damned if you do, damned if you don't" psychological deck
Casimir_the_Great
★★★★★ (5.0/5.0) (1 vote)
I don't get how everyone seems to hate this card so much...Sure, he doesn't have trample, but for 5 mana, both you and your opponent(s) are gonna have at least a few cards that won't tap all that much (Serra Angel, anyone?). Give him flying, trample, anything, and he's even awesomer, but just on his own he's certainly a force to be reckoned with, especially if you play him late-game.
wolftree
☆☆☆☆☆ (0.0/5.0)
Greater Good. Mmm.... Copperhoof Vorrac.
BoBoCTiberius
☆☆☆☆☆ (0.0/5.0)
With it's ability, you really have to wonder how Cooperhorn Scouts are able to harvest its horn so well.