This problem is that you want to put this on your best creatures, preferably the turn such a creature comes into play, and preferably with an extra mana available so you can regenerate him if he gets zapped/killed. Of course if your guy gets exiled you just lost two for one. If he gets bounced at least you just lost the enchantment...
This card looks a lot more useful than it usually is.
tcollins
☆☆☆☆☆ (0.0/5.0)
It's okay, there are other similar alternatives:
Jolrael's Favor has flash, but costs {1}{G} per regeneration. Gaea's Embrace costs {2}{G}{G}, but also gives trample and +3/+3. I always liked trample + regeneration...lets you get damage through fearlessly.
Comments (3)
This card looks a lot more useful than it usually is.
Jolrael's Favor has flash, but costs {1}{G} per regeneration.
Gaea's Embrace costs {2}{G}{G}, but also gives trample and +3/+3. I always liked trample + regeneration...lets you get damage through fearlessly.