Pointed Discussion

Magic: The Gathering Card Comments Archive

Regeneration

Multiverse ID: 464

Regeneration

Comments (3)

NeoKoda
★★★★★ (5.0/5.0) (1 vote)
Fairly solid card.
The_Erudite_Idiot
☆☆☆☆☆ (0.0/5.0)
This problem is that you want to put this on your best creatures, preferably the turn such a creature comes into play, and preferably with an extra mana available so you can regenerate him if he gets zapped/killed. Of course if your guy gets exiled you just lost two for one. If he gets bounced at least you just lost the enchantment...

This card looks a lot more useful than it usually is.
tcollins
☆☆☆☆☆ (0.0/5.0)
It's okay, there are other similar alternatives:

Jolrael's Favor has flash, but costs {1}{G} per regeneration.
Gaea's Embrace costs {2}{G}{G}, but also gives trample and +3/+3. I always liked trample + regeneration...lets you get damage through fearlessly.