It already costs four to cast, why does the activated ability have ot cost three? Had it cost two or something, the duskworker would have been far more useful.
Forgeling
★★★☆☆ (3.9/5.0)(6 votes)
This art looks like someone took a myr and stuck a big DURRR mouth on it.
SocialExperiment
★★★☆☆ (3.3/5.0)(3 votes)
The ability is overcosted (3 mana just for +1/+0?!) but the auto-regen is interesting.
That body for is pretty weak, but he has two interesting abilities. Lets take a look.
for +1/0 is not too good. But if you have no other plays, can be something to spend your mana on. Plus swinging with this, and 3 untapped lands could prevent them from blocking with their x/3 creature.
Regeneration when hes blocked makes this an aggressive creature. The two abilities sink up well to ensure at least a shock every turn. Remember you dont have to dump mana into a pump, just having the threat can be enough of a deterrent from getting blocked.
Overall I think this is a well designed creature. Not the scariest thing in the world, but he can become a problem in the hands of a good magic player.
3.5/5
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I have to be that guy this time; I apologize... Training Grounds..
Comments (8)
Regeneration when hes blocked makes this an aggressive creature. The two abilities sink up well to ensure at least a shock every turn. Remember you dont have to dump mana into a pump, just having the threat can be enough of a deterrent from getting blocked.
Overall I think this is a well designed creature. Not the scariest thing in the world, but he can become a problem in the hands of a good magic player.
3.5/5
Training Grounds..
Use with urzatron for a grone-worthy game :p