Pointed Discussion

Magic: The Gathering Card Comments Archive

Duskworker

Multiverse ID: 46014

Duskworker

Comments (8)

SavageBrain89
★★★☆☆ (3.8/5.0) (4 votes)
It already costs four to cast, why does the activated ability have ot cost three? Had it cost two or something, the duskworker would have been far more useful.
Forgeling
★★★☆☆ (3.9/5.0) (6 votes)
This art looks like someone took a myr and stuck a big DURRR mouth on it.
SocialExperiment
★★★☆☆ (3.3/5.0) (3 votes)
The ability is overcosted (3 mana just for +1/+0?!) but the auto-regen is interesting.
Richard_Hawk
☆☆☆☆☆ (0.0/5.0)
Send in the ornithophers please.
Duskdale_Wurm
☆☆☆☆☆ (0.0/5.0)
Send in the memnites please.
Kirbster
★★★★☆ (4.9/5.0) (5 votes)
He works well with a Dead-Iron Sledge, though.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
That body for 4 is pretty weak, but he has two interesting abilities. Lets take a look.

3 for +1/0 is not too good. But if you have no other plays, can be something to spend your mana on. Plus swinging with this, and 3 untapped lands could prevent them from blocking with their x/3 creature.

Regeneration when hes blocked makes this an aggressive creature. The two abilities sink up well to ensure at least a shock every turn. Remember you dont have to dump mana into a pump, just having the threat can be enough of a deterrent from getting blocked.

Overall I think this is a well designed creature. Not the scariest thing in the world, but he can become a problem in the hands of a good magic player.

3.5/5
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I have to be that guy this time; I apologize...
Training Grounds..

Use with urzatron for a grone-worthy game :p