But it can't remove soul from Soulless One right? 4/5
Polychromatic
☆☆☆☆☆ (0.0/5.0)
A great card. Great art and flavor, and simply devastating in its day.
AdOutAce
☆☆☆☆☆ (0.0/5.0)
Not the flashiest, not the most flexible, but completely and utterly elegant. My favorite counterspell, and I'll tell you why.
When I was just a youngster, playing with a five-color monstrosity of randomly assembled cards from Invasion booster packs against other similar monstrosities, I happened upon Counterspell for the first time. Still having only learned the rules secondhand, this strange new type of spell fascinated me. I assumed it did exactly what it did, and asked around to confirm its function.
When I finally got the opportunity to try out my new weapon, the open-handed swatting-down of a Metamorphic Wurn, my friends were incredulous. That's too powerful they said, it couldn't be right. Creatures aren't spells anyway. They decided that spells are only instants, sorceries, an enchantments, obviously (the ones that sound like spells, I guess). I was disallowed from countering all manner of overcosted common fattiest that day.
But when I found this card, a fifth edition version that I bought in one of those repurposed packs of random cards from all sorts of old sets, I knew I had been right all along. It was a formative moment in Magic for me, where I started to think about the game as an accordance of rules with checks and balances. Not everything made common sense: creatures could be counterspelled, damage healed after every turn, and things coudn't block as many creatures as they wanted just because they were huge.
After that, I was hooked for good. And for that, I thank Remove Soul.
Comments (5)
4/5
When I was just a youngster, playing with a five-color monstrosity of randomly assembled cards from Invasion booster packs against other similar monstrosities, I happened upon Counterspell for the first time. Still having only learned the rules secondhand, this strange new type of spell fascinated me. I assumed it did exactly what it did, and asked around to confirm its function.
When I finally got the opportunity to try out my new weapon, the open-handed swatting-down of a Metamorphic Wurn, my friends were incredulous. That's too powerful they said, it couldn't be right. Creatures aren't spells anyway. They decided that spells are only instants, sorceries, an enchantments, obviously (the ones that sound like spells, I guess). I was disallowed from countering all manner of overcosted common fattiest that day.
But when I found this card, a fifth edition version that I bought in one of those repurposed packs of random cards from all sorts of old sets, I knew I had been right all along. It was a formative moment in Magic for me, where I started to think about the game as an accordance of rules with checks and balances. Not everything made common sense: creatures could be counterspelled, damage healed after every turn, and things coudn't block as many creatures as they wanted just because they were huge.
After that, I was hooked for good. And for that, I thank Remove Soul.
5/5