Good card in and angel or soldier deck,one of the better decrees i say.
GrimjawxRULES
★★★☆☆ (3.9/5.0)(4 votes)
I agree, one of the better Decrees. This card really rocks with Mirai's Wake, but Decree of Justice is also potent in blue/white control. My uncle once had such a deck, and he would keep countering/swords to plowshare/disenchant/wrath of god everything you played, and then cast a large cycled Decree of Justice to produce a hell of soldiers to move in for the kill... Nowadays, a cycled Decree of Justice can be replaced by Martial Coup, but the flexability of this card is still amazing.
Saigmundur
★★★★★ (5.0/5.0)(5 votes)
Has won me alot of games alongside Eternal Witness and Astral Slide. A really great card IMO.
A really powerful card that I played a bit too, but one of the cards that I dislike. It's too swingy for my liking, and casting a Decree for 8 followed by another one for 10 next turn against a bunch of Goblins is not even fun for me the caster. It's just big and dumb, like a bunch of angelic tyrants.
Guess this is what I hate about white, more than any of the other four colors - White has no teamwork and almost no synergy. You simply play one powerful spell after another, each one having nothing to do with the next. There's no Elvish Archdruid into Eldrazi Monument / Genesis Wave / Joraga Warcaller, to vastly different results and specializations. Nothing that makes you feel clever like Smoldering Spire plus Kiln Fiend, or the way-too-many tricks you can perform with blue cards. The closest thing to synergy in white with any regularity is probably tokens + team boosting effects, but it's too old and pretty much every color has this. White cards tend to be the most boring, and white only competes because it's given the best stats and casting costs to make up for its lack of synergy.
SIlverSkyz
★★★★★ (5.0/5.0)(8 votes)
Anyone else think they were just having fun with the mana symbols in the top corner? ? Really? I've never known anyone to cast this instead of cycling it.
Dragon_Nut
★★★★☆ (4.1/5.0)(5 votes)
Let's see... At 6 mana you either get a 4/4 angel or three 1/1 soldiers and a replacement card. At 8 you get two angels or FIVE soldiers with a replacement... When you add Honor of the Pure into the mix, there's really no reason to cast it instead of cycling.
dberry02
★★★★★ (5.0/5.0)(2 votes)
This card has won me games simply because it's an uncounterable instant speed soldier drop that even lets you draw a card! Think of this card like an uncounterable White Sun's Zenith that allows you to draw and gives you 1/1 soldiers rather than 2/2 cats. It also gives you the option to get 4/4 angels with evasion (which is rarely needed btw - maybe as anti-air defenders?).
This has worked wonders in my white weenie deck. I would cycle Decree at the end of my opponent's turn. Then on my turn, I would drop one or more Glorious Anthems and swing. Most people won't expect buffed soldiers next turn for the simple fact that most token generation is slow and predictable.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
honestly, it's just better to cycle
DacenOctavio
★★★★★ (5.0/5.0)(2 votes)
Cycling this is similar to White Sun's Zenith, except Zenith makes a lot of kitties and comes back.
Keiya
★★★★★ (5.0/5.0)(1 vote)
Karona, False God sometimes prefers to cycle her Decrees-- especially this one.
TreeTrunkMaster
☆☆☆☆☆ (0.0/5.0)
If you like the angel token creating part of this card you need to check out Entreat the Angels!
zandergb
★★★☆☆ (3.5/5.0)(2 votes)
@dberry02 Cycling is not uncounterable. There are several cards that counter activated abilities.
Ferlord
☆☆☆☆☆ (0.0/5.0)
Interestingly, Decree of Pain works exceptionally well against this; almost like a rival who's one step ahead.
"You cycled, getting 6 1/1s? I'll cycle after that, making it a Bi-cycle.... ha!"
"oh, you paid 12 mana to get 4x 4/4 angels? I'D BE A SHAME IF I PLAYED A BOARDWIPE!"
@EKraj - Possibly due to the situational nature of Entreat. Sure, you can pop out a lot of angels with Entreat, but you're not guaranteed to be able to cast it for its miracle cost each time. With this, you can get either the angels (for air defense) or the soldiers and a replacement card; for the most part, card advantage wins games more than a mess of big creatures.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Actually I think the cost is good. At 8 mana you get two 4/4 flyers. Possibly could make it less.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Instant speed boatload of soldiers + a card. Nice
Combofriend
☆☆☆☆☆ (0.0/5.0)
Uncounterable and tons of card advantage! One of my favourite x costs 4.5/5
Comments (20)
This card really rocks with Mirai's Wake, but Decree of Justice is also potent in blue/white control. My uncle once had such a deck, and he would keep countering/swords to plowshare/disenchant/wrath of god everything you played, and then cast a large cycled Decree of Justice to produce a hell of soldiers to move in for the kill...
Nowadays, a cycled Decree of Justice can be replaced by Martial Coup, but the flexability of this card is still amazing.
A really great card IMO.
Guess this is what I hate about white, more than any of the other four colors - White has no teamwork and almost no synergy. You simply play one powerful spell after another, each one having nothing to do with the next. There's no Elvish Archdruid into Eldrazi Monument / Genesis Wave / Joraga Warcaller, to vastly different results and specializations. Nothing that makes you feel clever like Smoldering Spire plus Kiln Fiend, or the way-too-many tricks you can perform with blue cards. The closest thing to synergy in white with any regularity is probably tokens + team boosting effects, but it's too old and pretty much every color has this. White cards tend to be the most boring, and white only competes because it's given the best stats and casting costs to make up for its lack of synergy.
I've never known anyone to cast this instead of cycling it.
This has worked wonders in my white weenie deck. I would cycle Decree at the end of my opponent's turn. Then on my turn, I would drop one or more Glorious Anthems and swing. Most people won't expect buffed soldiers next turn for the simple fact that most token generation is slow and predictable.
Cycling is not uncounterable. There are several cards that counter activated abilities.
"You cycled, getting 6 1/1s? I'll cycle after that, making it a Bi-cycle.... ha!"
"oh, you paid 12 mana to get 4x 4/4 angels? I'D BE A SHAME IF I PLAYED A BOARDWIPE!"
Nice