The flavor text for this card is obviously a response to all of the negative feedback and Yu-gi-oh! comparisons that the morph mechanic received.
KrosanGardener
★★☆☆☆ (2.6/5.0)(5 votes)
Clearly it is a closer resemblance to Pokemon. Vanilla 2/2 evolves into... Exalted Angel! (cue adorable little triumphant music)
statiefreez
☆☆☆☆☆ (0.5/5.0)(4 votes)
Anyone comparing Magic to Yu-Gi-Oh! should just shut up. If you look at the rules for the two games, you start to wonder how Yu-Gi-Oh! got away without major copyright infringement lawsuits. It's just a ripoff of Magic that used manga and anime to boost its sales.
Kryptnyt
★★★☆☆ (3.5/5.0)(3 votes)
Wasn't this card printed before yugio existed?
Teroth
★☆☆☆☆ (1.4/5.0)(5 votes)
It was indeed printed before Yu-Gi-Oh even existed, kinda makes you wonder how anybody can claim that the flavor text is an obvious refference to "all of the negative feedback and Yu-gi-oh! comparisons that the morph mechanic received".
- Meh, I guess some people just likes making stuff up.
adinsx3
★★★★☆ (4.1/5.0)(7 votes)
@Teroth:
Onslaught -- 2002 YuGiOh -- 1999
Morph was introduced *after* yugioh.
Sironos
★★★★★ (5.0/5.0)(2 votes)
Ehm... the card is nice in a morph deck, I'm considering it.
TDL
★☆☆☆☆ (1.7/5.0)(6 votes)
One of Obama's favorite magic cards.
XTwistedsoulX
★★★★☆ (4.0/5.0)(3 votes)
Yu-gi-oh!, aside from not being nearly as fun as magic, doesn't have much in common with magic other than that its a card game. Yeah it has monsters and spell cards and yada yada but it's not nearly as sophisticated... as for pokemon... good lord where do I begin. Point is, theres only so much originality a card game can have and as long as its fun, who cares right? The flavor text could just be refering to the nature of morph, has that thought come to mind yet?
EDIT: I see some Yu-gi-oh! fans have been voting my comment down eh. :P
DarthParallax
★★☆☆☆ (2.0/5.0)(3 votes)
umm, I don't care about whether this card has anything to do with Yu-Gi-Oh or Pokemon or Digimon or Duel Masters or whatever-
@DarthParallax - Sadly, it doesn't...Morph uses 'flip' (turned face up), Werewolves use 'transform' (transform). Rule 711 specifies more on this.
Mr.Wimples
★★★★★ (5.0/5.0)(2 votes)
Morph was likely inspired by Illusionary Mask that was printed in alpha (1993), which predates Yu-Gi-Oh by 6 years. It may be the case that Yu-Gi-Oh caused wizards to reconsider the mechanic, but MTG did it first as far as I know.
Tamerlein
☆☆☆☆☆ (0.0/5.0)
Pretty nice card to have in a morphling deck, but those aren't very strong anyway.
Don't touch it with a ten foot pole otherwise.
3/5
Drewskithelegend
☆☆☆☆☆ (0.0/5.0)
I play this in my yugioh deck. people keep flipping stuff up all the time and I'm just like... cool. Then these judges come around with a stick up their asses and explain that my sleeves should all be uniform in size etc. I cut the borders off and took a sharpie to the (3). It's a ritual monster now, I play it in Gishki. huehuehuehuehue
Protip: use in Empty Jar for maximum lulz.
Seriously though, great in Morph, where it rewards that extra mana investment. It's a shame you can't use it on cards like Zoetic Cavern though.
*To those of you who dismiss Yugioh as an inferior game, try it before you bash it. I played it for a while before I got into magic and I found both games to have a unique charm. In magic, creativity in deckbuilding tends to be more fruitful and games are often more fairly paced (i/e outside of eternal formats there are usually very few, if any, ways to lose a game on turn 1 or 2. In YGO it can happen on a scale of rarely to all the time, depending on how bad the banlist is, and even in the best formats you can get hit for lethal damage on turn 1-2 albiet very rarely.) On the other hand, top tier competitive YGO decks are fairly cheap in comparison to magic decks, with the most expensive decks often being close in price with the most expensive standard decks(advanced format is something like legacy or modern, where nearly every card in the game is permitted, however there are several that are restricted to 1 or 2 copies per deck.) Games can be more complex and more options are open much earlier in YGO, meaning that it is arguably more skill-intensive in regards to setup. Sets don't rotate out, which can be good or bad, depending on how much you hate certain decks, but on the other hand pretty much every card you own is legal for play at any time. If you like the idea of legacy but can't afford to play it, you would probably enjoy YGO a lot. YGO is also, in recent years, much more combo-oriented. There are few decks that just play a monster (creature) every turn and maybe drop a spell or 2 before passing, so in that respect, some Johnnies out there would probably find that they enjoy YGO also.
TL;DR Both games have their quirks, can't compare them side by side. YGO is cheaper, has more cards that you can do things with at any given time. Magic is more deckbuilding skill-intensive and tends to have a more reasonable game state than some YGO formats and a lot more cards that are actually worth playing. Cannot compare etc. etc. come at me bros.
Comments (15)
- Meh, I guess some people just likes making stuff up.
Onslaught -- 2002
YuGiOh -- 1999
Morph was introduced *after* yugioh.
EDIT: I see some Yu-gi-oh! fans have been voting my comment down eh. :P
MUCH more importantly: Breaks Werewolves???? :O
Don't touch it with a ten foot pole otherwise.
3/5
Protip: use in Empty Jar for maximum lulz.
Seriously though, great in Morph, where it rewards that extra mana investment. It's a shame you can't use it on cards like Zoetic Cavern though.
*To those of you who dismiss Yugioh as an inferior game, try it before you bash it. I played it for a while before I got into magic and I found both games to have a unique charm. In magic, creativity in deckbuilding tends to be more fruitful and games are often more fairly paced (i/e outside of eternal formats there are usually very few, if any, ways to lose a game on turn 1 or 2. In YGO it can happen on a scale of rarely to all the time, depending on how bad the banlist is, and even in the best formats you can get hit for lethal damage on turn 1-2 albiet very rarely.) On the other hand, top tier competitive YGO decks are fairly cheap in comparison to magic decks, with the most expensive decks often being close in price with the most expensive standard decks(advanced format is something like legacy or modern, where nearly every card in the game is permitted, however there are several that are restricted to 1 or 2 copies per deck.) Games can be more complex and more options are open much earlier in YGO, meaning that it is arguably more skill-intensive in regards to setup. Sets don't rotate out, which can be good or bad, depending on how much you hate certain decks, but on the other hand pretty much every card you own is legal for play at any time. If you like the idea of legacy but can't afford to play it, you would probably enjoy YGO a lot. YGO is also, in recent years, much more combo-oriented. There are few decks that just play a monster (creature) every turn and maybe drop a spell or 2 before passing, so in that respect, some Johnnies out there would probably find that they enjoy YGO also.
TL;DR Both games have their quirks, can't compare them side by side. YGO is cheaper, has more cards that you can do things with at any given time. Magic is more deckbuilding skill-intensive and tends to have a more reasonable game state than some YGO formats and a lot more cards that are actually worth playing. Cannot compare etc. etc. come at me bros.