With an AEther Charge out, being able to play beasts every turn is damn handy.
Add a Dual Nature to the mix and you're playing 2 beasts a turn without even drawing. Not to mention that it has haste and is pumpable.
On its own, not great. However many builds benefit from playing creatures every turn. Nothing worse than drawing unneeded land 3 turns in a row on turn 10.
This guy is not great, but being able to fill your hand with them is sort of neat, also having haste is nice on a 3/3 body. I just wish the firebreathing was a bit more affordable. Eh, you can't win them all.
TPmanW
★★★☆☆ (3.9/5.0)(4 votes)
Kind of weird how he searches for more copies of himself that will all vie for the same mana to activate their fire-breathing ability.
NeedADispenserHere
★★★★★ (5.0/5.0)(4 votes)
With more than one in play, you can firebreath whichever one isn't blocked
Gabriel422
★★★★☆ (4.5/5.0)(2 votes)
Card advantage. Except against counterspells.
occamsrazorwit
★★★★★ (5.0/5.0)(4 votes)
Squadron Avaraxes?
Paolino
★★☆☆☆ (2.0/5.0)(1 vote)
A five-mana 3/3? At least it has haste... About the "recruiting" ability, it is not bad but not really good, due to the high mana cost of the creature. playing a 3/3 every turn for sure is not bad, but you have better options for five mana in red...
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
I really like the design of the actual monster on the card. The card itself is mediocre.
Lyriq
☆☆☆☆☆ (0.0/5.0)
Wouldn't it have been cool if it said "all creatures named Avarax" for the fire breathing? Maybe a tad too powerful...
Earthdawn
☆☆☆☆☆ (0.0/5.0)
I'm guessing you wanted to draft all of these you could back in the day?
Comments (11)
Add a Dual Nature to the mix and you're playing 2 beasts a turn without even drawing. Not to mention that it has haste and is pumpable.
On its own, not great. However many builds benefit from playing creatures every turn. Nothing worse than drawing unneeded land 3 turns in a row on turn 10.
About the "recruiting" ability, it is not bad but not really good, due to the high mana cost of the creature. playing a 3/3 every turn for sure is not bad, but you have better options for five mana in red...