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Magic: The Gathering Card Comments Archive

Adarkar Wastes

Multiverse ID: 4175

Adarkar Wastes

Comments (5)

A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Why is there no Circle of Protection: Lands?
Lateralis0ne
★★★★★ (5.0/5.0) (1 vote)
Kitsune:

There's the costly Urza's Armor, I guess?
Minion_of_Magic
☆☆☆☆☆ (0.0/5.0)
Adarkar Wastes is a good card for the fact that you would use the ability of giving you either blue or white mana for 1 life and after the first couple of turns, you won't be using the ability so in the end, it is just for the beginning of the game and it doesn't enter the battlefield tapped.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
The Pain Cycle of Lands is honestly a Pain to evaluate:

Alpha-Revised: The Dual Lands completely overshadow most Land designs for the first 10 years of the game.
Arabian Nights, Antiquities, and Legends don't have Colored Lands.

The Dark, Fallen Empires, Ice Age, and Homelands offer a LOT of lands between them, but for the most part the right count of Basic Lands are better. The Ice Age lands are just so much weaker than the Dual Lands that there isn't a good reason to use them until 4th Edition removed the Dual Lands- and I am not sure when Standard was invented, but I'm willing to bet Type I is played more than Type II for a while.

Mirage and Tempest are the first sets that are part of "Block" plans, and for a brief point the Ice Age Lands almost look they have a life, looking at history. The Duals have been gone long enough to make them look a lot better.

Urza's Block breaks Magic, including the Lands, Invasion Block brings REAL multicolor enablers with it, and lastly

the Onslaught Fetch Lands kill any real chance that this cycle had to feel like anything other than "The Choice of Budget decks".

Also: City of Brass actually came in Arabian Nights, nullifying Ice Age's lands before they came out.