Pointed Discussion

Magic: The Gathering Card Comments Archive

Unburden

Multiverse ID: 41164

Unburden

Comments (14)

AlphaNumerical
★★★★★ (5.0/5.0) (1 vote)
.. Is this better than Mind Rot?
person1234
☆☆☆☆☆ (0.0/5.0)
If you're playing this in mono-black discard this card is strictly better than Mind Rot because you can always cycle it if your opponent is out of cards. Of course if you're playing casual or something that Unburden would be allowed there are much better options.
Pwnsaw
★★★★★ (5.0/5.0) (2 votes)
Card advantage and flexibility. Pretty useful card for black.
Ameisenmeister
☆☆☆☆☆ (0.0/5.0)
Nice card but I don't understand the art.
izzet_guild_mage
★★★★☆ (4.8/5.0) (3 votes)
Allow me to explain the art:
The fat lady sang. For that guy, it's over :P
Anywho, Mind Rot when you need it, something else when you don't. Seems good to me :)
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
@AlphaNumerical: well, in mono black decks, this is strictly better than Mind Rot, because you can cycle it when you don't need it. In a multicolored deck, however, it is easier to splash for Mind Rot than for Unburden.

Overall a pretty decent card. Basically, it's a slightly less splashable Mind Rot, but the Cycling means that it'll never be a "dead" card - you can always replace it with a new card from the top of your deck.

If you're playing a competitive mono black deck, you should consider Hymn to Tourach instead, but this is fine for casual games when you don't want your games to be only about winning...
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
This gets rid of one of the major weaknesses of Mind Rot, and that is that late-game, when you're both topdecking, this turns into something useful.
wstonefi
☆☆☆☆☆ (0.0/5.0)
No reason to run Mind Rot over this, unless you're just splashing black.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
I sure do love it when my cards are well costed and versatile. Handy little card, never useless, works perfectly for what it does.
wholelottalove
☆☆☆☆☆ (0.0/5.0)
How about running some cards so your opponent doesn't run out of cards?
LordRandomness
☆☆☆☆☆ (0.0/5.0)
One of the biggest problems with Mind Rot is that it's a dead draw if your opponent doesn't have enough cards in hand for it to be useful. This solves that problem.
Majinkajisan
☆☆☆☆☆ (0.0/5.0)
For U more, Draw two cards.
EvilDarkVoid
☆☆☆☆☆ (0.0/5.0)
Definitely a lot better than Mind Rot. One of the chief weaknesses of discard spells is that decks with them tend to get grindy, but late game when you and your opponent are topdecking, a discard spell is a pretty poor draw for you. This allows you to fix that problem just for being a little bit more color intensive. However, Mind Rot was never really that good anyway, so...